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Source Filmmaker

ASDFTurtles May 17, 2014 @ 7:39am
Converting .obj to .smd format
I apologize if a forum about this is already made, or if this is in the wrong topic.
Basically, I've been searching around Google, and I'be found a lot of Marvel Heroes stuff I'd like to use in SFM, especially in a multi-universe crossover series I'm working on. A lot of the models are in .obj format, so I've been looking around, trying to find something to convert them with.
I found a method, using OBJ2SMD. I figured that it would be like Gmadconv, by dragging the .obj file to the icon of the converter. But when I do, nothing happens! Is something wrong with the software, or is it something to do with the model? Help is very much appreciated.
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Showing 1-12 of 12 comments
Puzzler May 17, 2014 @ 11:05am 
There are few ways of doing it. For both you need external programs. OBJ2SMD should work. If not, then Milkshape may help you. For the last case, there are Blender source plug-ins which still working. I'm pretty sure that using Blender is the best way, because you have edit it to fit smd or mdl format. ALso, it's free, so, here are some links:
Blender http://www.blender.org/
Source Tools http://steamreview.org/BlenderSourceTools/
Instruction https://developer.valvesoftware.com/wiki/Blender_Source_Tools
Pte Jack May 17, 2014 @ 11:22am 
I am working on a guide to do this, however I have not got to the part of boning an obj model yet. If you already know how to rig the model, you can follow some of the examples for converting the model the xna and mmd models to SFM format. After all, once a model is in Blender (or Maya, 3DSMax, etc) the process to export is practically the same. The difference is in the qc that you write to compile the mode (which is practically the same as well)

http://steamcommunity.com/sharedfiles/filedetails/?id=245723825
ASDFTurtles May 17, 2014 @ 11:34am 
Originally posted by Pte Jack:
I am working on a guide to do this, however I have not got to the part of boning an obj model yet. If you already know how to rig the model, you can follow some of the examples for converting the model the xna and mmd models to SFM format. After all, once a model is in Blender (or Maya, 3DSMax, etc) the process to export is practically the same. The difference is in the qc that you write to compile the mode (which is practically the same as well)

http://steamcommunity.com/sharedfiles/filedetails/?id=245723825
I'll give that a go, yeah. I'm following your XNALarna to SFM tutorials as well, as the rest of the models I found are XNA. Your tutorials are really useful!
Pte Jack May 17, 2014 @ 11:42am 
kk, good luck... I'm just into weight painting new bones in a MMD model in this one, probably another one or two sections to go before I finish the mmd. That's when I'll be starting the OBJ port.
ASDFTurtles May 17, 2014 @ 12:18pm 
Originally posted by Pte Jack:
kk, good luck... I'm just into weight painting new bones in a MMD model in this one, probably another one or two sections to go before I finish the mmd. That's when I'll be starting the OBJ port.
Cool! I'll let you know if it works! Thanks again for the help!
jay Aug 5, 2015 @ 11:18am 
why is it hard to convert model
Pte Jack Aug 5, 2015 @ 11:36am 
Games have specific model formats, these formats are usually some sort of binary code.

In order to port a model from one game to another, the model has to be in the format that is understood by the game that the model is being ported to.

Some games have to have bones named a certain way to work with the game engine and the coding behind it, so those model have to be converted to work.

In order to convert a model, you have to be able to bring the models source into a 3d editor which usually means they have to be decompiled, change things arround then be able to export it into the source format that the receipent's compiler needs to construct it into its binary format.

Then there are the materials that skin the models which have to be converted to match the receipent's requirements.

In order to do all this kind of stuff, you have to learn a lot of different programs and know what it is you're doing.

That is why it is hard to convert a model.
episoder Aug 5, 2015 @ 11:45am 
it's not hard. just a lot of software you have to learn to use. the pun is for free. ;)
Last edited by episoder; Aug 5, 2015 @ 11:46am
ComedyGTV Oct 20, 2015 @ 2:00pm 
Anyone know how to convert smd to obj??
celica soupra Oct 20, 2015 @ 2:12pm 
Use Blender. Load the SMD, export it as OBJ.
jay Jan 30, 2016 @ 1:22pm 
I say blender crap because it never put texture on model
Detonatress Jan 30, 2016 @ 1:29pm 
*takes a shovel and buries this thread*
Baaaack in the hole ya go, little fellow.
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Date Posted: May 17, 2014 @ 7:39am
Posts: 12