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Blender http://www.blender.org/
Source Tools http://steamreview.org/BlenderSourceTools/
Instruction https://developer.valvesoftware.com/wiki/Blender_Source_Tools
http://steamcommunity.com/sharedfiles/filedetails/?id=245723825
In order to port a model from one game to another, the model has to be in the format that is understood by the game that the model is being ported to.
Some games have to have bones named a certain way to work with the game engine and the coding behind it, so those model have to be converted to work.
In order to convert a model, you have to be able to bring the models source into a 3d editor which usually means they have to be decompiled, change things arround then be able to export it into the source format that the receipent's compiler needs to construct it into its binary format.
Then there are the materials that skin the models which have to be converted to match the receipent's requirements.
In order to do all this kind of stuff, you have to learn a lot of different programs and know what it is you're doing.
That is why it is hard to convert a model.
Baaaack in the hole ya go, little fellow.