Source Filmmaker

Source Filmmaker

Smells May 2, 2014 @ 4:35pm
I can not get both viewport cameras to work independently...
I am trying to animate a 3D Model, so I am utilizing Two Viewports, one with camera 1 and the other with the Work Camera, but, when I move the Primary Viewport Camera, the Work Camera (Secondary Viewport Window) moves with it. I need them to stay separate, and move independently so that I can work.

This is a copy of someone posting about this somewhere else months ago, they never got a solution. Anyone here know of a way to fix it or do I have to scrap my whole project to fix it since it happens even after resetting the whole program? The map I am using gives me the HDR warning when opening, could this be the cause of this occurring in the first place?
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Pte Jack May 2, 2014 @ 5:02pm 
Mine just work properly.... Make sure that both show primary and secondary viewports are selected under the windows menu. From there select the pimary and set it to your active scene camera and the secondary, I usually Ctl click the active camera to copy the primary's location and rotaion to the work camera view and move it...
Last edited by Pte Jack; May 2, 2014 @ 5:58pm
Smells May 2, 2014 @ 5:51pm 
Thanks for the quick response. I tried what you recommend here, but no change, it's only happening on this BigCity map I'm using with the HDR error, and if I keep the same session of SFM open and load something simple like the Stage map it keeps occurring. Can't get rid of it until I close SFM then load a new map. For now I'm going to use the stage map, since it seems to work fine, I had to lower my own expectations but I'm still learning so I shouldn't be setting the bar so high on my first project. Since I don't see much about it after searching I can only assume I did something wrong, if it happens again I'll try to remember what I did just prior.
Pte Jack May 2, 2014 @ 5:57pm 
The only way to get rid of the HDR error in a map is to recompile the map with HDR turned on in Hammer. THe HDR error continues with any new map loaded because of the original cached data of the map you opened, I'm not sure if a mat_reloadallmaterials command would fix that or if there is a different map_ command that you have to run. I'm sure just rescanning the maps will fix it. It's always best to start new anyway when SFM finds a bug and messes up. That way you know that the cache has been cleared.

As for the camera problem, you may have hit it on the head, it may be the buggy map that is causing the problem.
Last edited by Pte Jack; May 2, 2014 @ 5:58pm
phillippi2 May 2, 2014 @ 6:08pm 
Try making an animation set for the main camera.
Smells May 2, 2014 @ 6:54pm 
I tried the animation set for my first camera in the beginning, actually I think that's when I started to run into this problem, I'll need to test that. As for the HDR thing I don't even want to get into that yet, I tried messing with hammer and such and started losing focus and interest in the animating itself and was spending too much time away from what I came here to learn in the first place. So for now I'm just putting it on the backburner, right now my first project I think will work without needing anything fancy, once I get this done and have faith in my animating then I will look to getting some more settings for different ideas. Thanks for the details though, but I don't want to have any of you get into details on getting the HDR maps to work yet, don't want to waste your time. When need be I will research what I can find first, then come and ask about that if I have lost all hope, lol.
♠Spycrab♠ May 18, 2018 @ 2:11am 
Close your secondary viewport and create a new viewport
EmperorFaiz.wav May 18, 2018 @ 2:38am 
Originally posted by ♠Spycrab♠:
Close your secondary viewport and create a new viewport
Necro alert!
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Date Posted: May 2, 2014 @ 4:35pm
Posts: 7