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I think your best bet would be to use Crafty to export the map into a format Blender can use. However, this may not work for newer games:
http://nemesis.thewavelength.net/index.php?c=223
Also, I believe Hammer's export tools (i.e. export to .dxf) are depracated and should not be used (much like the carve tool)
Ok thanks. I'll check it out! It's a modified TF2 map by the way.
When you said it may or may not work, is this what you were talking about? I tried opening a map bot got this error:
"Error loading file:
\root\tf\tr_target_d.bsp
Error: Lump face size not divisible by lump type size."
Not sure what this means or if I just don't have it set up right.
But in csgo the default maps do not have a .vmf file, C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps only shows .bsp files and I get this error too
I use Half-Life 2's Hammer to compile cp_powerhouse_d.vmf to make Crafty successfully read it.
Steps
1. Move all the TF2 models and texture files to the HL2 folder. (by GCFscape)
2. Get VMF files here https://tf2maps.net/threads/valve-maps-decompiled.5952/
3. Create an empty folder in Half-Life 2's folder, and put the VMF here.
4. Go to "C:/Steam/SteamApps/common/Half-Life 2/bin" and find the hammer.exe, open it.
5. Open the vmf file and Press F9.
6. Press OK and the compiled BSP will appear in the folder which you place VMF here.
Now the Crafty can load it.
Before - https://i.imgur.com/QH7n9Ua.png
After - https://i.imgur.com/hJxM2Ev.png
This is a version problem Crafty has; it's not been updated since BSP version 20 (2010) and fails reading modified lumps in later versions of the BSP format.
The short answer is, use bspzip.exe to unpack the map file, then Crafty has no problem at all opening it. Then you can export OBJ and go from there.
I wrote a detailed post
in r/SFM about it.