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Surely theres some way if I mess with the particle's system definitions.
Damnit Valve.
For instance, with a toneMapScale of .1 (which the animationset editor refers to as close to .01), you should add $Color 10 to the material(s), as 1/.1=10.
Is it in M_Brazier_Flame - ParticleSystem Definition - Material? Because I placed it in there and now my particle effect is now more cubed than minecraft.
Time to retrace my steps. This will take a while.
In which case, if it is, shame on thee, Vintage.
Well screw this, I'm off to export the ♥♥♥♥ like it is so I can actually do something later today.
Edit: Though, could I see the contents of the VMT file when $Color 20 was/is in it?
I consider this discussion closed now.