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Ah, that's it then, forgot about that.
psst... I heard that with the release of HL3 (whenever that is) SFM will be updated with Source Engine 2.0
Though I do fear it will render alot of users unable to use the program. I hope they stream line in such a way to maintain its current accessibility. doubt it, but one can hope.
source games are about the only thing my comp can run well. and when i'm rendering, my comp becomes practically unuseable for anything except really laggy browsing.
Rendering requires lots of RAM. SFM can only use so much, and normally, it has enough. But when rendering and moving around in larger scenes the demand for RAM goes way up, so the more it can use the faster it will be able to accomplish the task. SFM has a tendency to become unstable when it approaches its RAM limit, but when it can use more, it should not run into this problem.
Your welcome.
Let me explain why it makes a difference...
Rendering requires lots of RAM. SFM can only use so much, and normally, it has enough. But when rendering and moving around in larger scenes the demand for RAM goes way up, so the more it can use the faster it will be able to accomplish the task. SFM also has a tendency to become unstable when it approaches its RAM limit, but when it can use more it should not run into this problem. Like I said, it improves all of the three things I mentioned in the title of this thread.
You're welcome.
Quoting notifies them that I responded.
And it was not the same exact thing though I will admit it was not an entirely necessary post.
as for the topic. will this make the program run smoother on weaker systems? or cause more problems?
integrated radeon HD 6530D
Radeon HD 6450 with 2gb running in dual graphics mode
8gb ddr3 ram
I try this one C:\Program Files\Steam\steamapps\common\SourceFilmmaker\game\sfm.exe
but after few test, that didn't change anything, It's even a bit longer than before to make a poster (57s instead of 54s for 1080p..)
Any solutions ? or Tips ? Thanks.
now dig that back in.
god bless you.
EDIT: Which file do I choose?
If I choose
then it says LAA is already enabled.
Is that right?
You're right, it's enabled. Before and after doing the patch.
That's probably why LAA didn't change anything, so I guess i'm going to copy my sfm.exe backup instead.