Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ill try that.
Its always my hardware! I have a laptop that runs games great, but when it comes to Hammer and SFM, it sucks! I just realized that Maya is 64x and I'm 86x (or 32x). If I could give someone the model, I would be really appreciative if they could port it to SFM, with citizen animations.
I have an old model of David Tennant that I want to use, and it would be the best out there for SFM. I would gladly give the porter credit.
You are my best friend right now.
http://fc01.deviantart.net/fs70/f/2013/170/0/b/3d_doctor_who_tenth_doctor_model_fbx_version_by_silentrepose-d69oppo.zip
Thank you, and like I said.
I just need this as a model I could use as a citizen model. (Like the glitchy 11th model, but this one will be rigged for sfm) Citizen animations for it. (This would work as a model im a HL2 mod, right?) And yes, I will give you credit.
Thanks again.
-Blue
P.S. I just needed this model, because the author is dead. :/
C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\bin>fbx2dmx -nop4 -ufc "TheTenthDoctor128.fbx"
CDmFbxSerializer::LoadModelAndSkeleton_R(388): Warning! Ignoring Unsupported FBX Node Attribute Type: charName_root_ctrl.(NurbsCurve)
WHOLE BUNCH OF ERRORS LIKE THE LAST ONE HERE!!!!
urbsCurve)
CDmFbxSerializer::LoadModelAndSkeleton_R(388): Warning! Ignoring Unsupported FBX Node Attribute Type: charName_rt_pinkyTip_fk_ctrl.(N
urbsCurve)
CDmFbxSerializer::LoadModelAndSkeleton_R(388): Warning! Ignoring Unsupported FBX Node Attribute Type: charName_rt_pinky_ik_ctrl.(Line
)
Warning! FBX Conversion Error "TheTenthDoctor128.fbx": Too many skin weights on some vertices, maximum is 3 weights per vertex
TheTenthDoctor128.dmx
http://imgur.com/cc1W4xy
(uhm... notice I have it in Blender!!!)
Thanks.
Is the problem import or export.
I found this.
In HL2 this is a metal prop with no anything at all!
But I can retexture it.
Can you rig it?
http://astonov.deviantart.com/art/DL-The-10th-Doctor-for-SFM-UPDATED-405233943
Its not as bad as it looks, but I can retexture.
Can you make it flesh, and add animations?
Thnx,
-Blue
http://imgur.com/WrUULOT
Just the imgur.
I dont have much experience w/ Blender.
So, the actual model will look like the original picture, not the imgur. (When everything is said and done)
Also, Im sorry if Im being a nuisance, I'm a high schooler aspiring to be a programmer, and a source filmmaker. So my question is, what do you mean by bones removed. Is the product you are trying to give me, something I can toss into the Blender. Then I can add citizen animations and export to be a citizen model. Right?