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The Usermod material will have higher priority than the orginal skin an would be used in SFM. The only downfall is that you can't have the original skin and your skin in the same movie and if you have a project already created using the weapon and its original skin, the next time you load it into SFM it will have your custom skin.
The only way to have a model adopt a new skin and have still be able to use the old skin in the same movie or to create a skin family is to decompile and edit the model.