Source Filmmaker

Source Filmmaker

b133d 4 u Aug 17, 2015 @ 8:24pm
Exporting Models?
Is it possible to export models that you made in the program? I haven't used SFM, but a friend of mine made a model for me. I was wanting to use the model myself after downloading SFM, but he says you can't export. I was wondering if this was actually true?
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Showing 1-15 of 17 comments
EmperorFaiz.wav Aug 17, 2015 @ 8:39pm 
You just need a right tools to get the model compatible with SFM. Refer to this guide, http://steamcommunity.com/sharedfiles/filedetails/?id=245723825&insideModal=1
b133d 4 u Aug 18, 2015 @ 7:17am 
That's not what I meant. I meant exporting the model FROM SFM. He already knows how to export INTO it.
EmperorFaiz.wav Aug 18, 2015 @ 7:18am 
Use Crowbar compiler to decompile the model (mdl) and use Blender smd importer/exporter plugin to import the file.
Pte Jack Aug 18, 2015 @ 8:47am 
You can't save a model (or a loaded out model) from SFM. If you want to bring something like that into a different program, you have to (as the Emperor says) decompile the models involved, and import them into a 3D editor like Blender, Maya or 3DSMax and reconstruct them to the specs you need.
episoder Aug 18, 2015 @ 9:39am 
well... first of all... watch the official tutorials and learn to and use it.

your friend tho. is it a misunderstanding? you don't make models in sfm. it's not a modelling program. it's for animation and rendering only. if you wanna create a model you need a program like blender to do so. is that what he did? and...

you can pose and animate in sfm and export that. and you could bake that animations into the model. that works... yes.
b133d 4 u Aug 18, 2015 @ 11:35am 
He said he took parts from models he imported, and put them together to make the model.
celica soupra Aug 18, 2015 @ 11:52am 
So he would've decompiled the MDLs, imported the SMDs into Blender and done something with them there.
b133d 4 u Aug 18, 2015 @ 11:56am 
Not from what he told me. I don't understand it either, which is why I'm asking.
celica soupra Aug 18, 2015 @ 12:08pm 
The only way you're gonna get SFM models into Blender is like that.

Can you explain what he said he did then?
episoder Aug 18, 2015 @ 12:21pm 
you can replace parts if you disable some bodygroups. or if you scale the bones appropriately. then puzzle that together. is that what he did?

you gotta watch tutorials. google a bit. :)
b133d 4 u Aug 18, 2015 @ 12:28pm 
I looked back on it, and he said he "resized, retextured, and attached models onto a single model"
Last edited by b133d 4 u; Aug 18, 2015 @ 12:29pm
celica soupra Aug 18, 2015 @ 12:43pm 
Resize? Right click on the model hierarchy > Utilities > Add scale control to rootTransform.
Retexture? Override materials.
Attaching/locking? The tutorials go over that.
b133d 4 u Aug 18, 2015 @ 1:51pm 
Okay, that's all kinda obvious. However, my question was if it was possible to export the model he created into another program so that I could use it.
episoder Aug 18, 2015 @ 2:22pm 
no... ofc not. or not the easy way. to 'export' that sort of 'model' you have to extract/decompile all the models he used to puzzle it together and rebuild, remodel and merge all the parts of that in a modelling program. you'd get that done? :)
b133d 4 u Aug 18, 2015 @ 2:25pm 
I suppose I'll just have to do it myself, or pay him for the complicated work involved. Thanks, guys!
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Date Posted: Aug 17, 2015 @ 8:24pm
Posts: 17