Source Filmmaker

Source Filmmaker

Animating at 60 FPS Help
So, I've decided to start animating at 60 FPS and as a newbie animator that's a bit of a change. The main question is: How many frames makes something seem natural? Like what's standard? How many frames for a quick motion? I was gonna ask the Winglet since he rescently released Live and Let Spy in 60 fps but I don't think he'd respond quickly enough (which is reasonable).
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Showing 1-12 of 12 comments
Detonatress Jul 9, 2015 @ 2:29pm 
It all depends on how it looks. If it starts looking like a videogame during a calm scene, reduce the speed of the actions slightly. During lots of action, there's not much of a problem with this, let them be as quick as you like.
alijons Jul 9, 2015 @ 3:07pm 
Originally posted by Detonatress:
If it starts looking like a videogame during a calm scene, reduce the speed of the actions slightly
I wonder what do you mean by that
Detonatress Jul 9, 2015 @ 3:18pm 
Originally posted by alijons:
Originally posted by Detonatress:
If it starts looking like a videogame during a calm scene, reduce the speed of the actions slightly
I wonder what do you mean by that
I know it's actually a movie based on a videogame (in most cases, unless the creator uses custom models) but I mean action too fast for a calm scene.

Watch this trailer of The Hobbit, switch between 420p (which will run at around 30fps by default) and 720/1080p (which will run at 48fps). See 0:22-0:24 and 1:30-1:33 and compare what you see between the two resolutions/fps.
https://www.youtube.com/watch?v=40sMS27Ql_w

Note that if you have a PC that does not show HD very well, it will sometimes not be noticeable because it skips frames sometimes. Like mine is doing right now since I have too many programs open.

Last edited by Detonatress; Jul 9, 2015 @ 3:19pm
alijons Jul 9, 2015 @ 3:22pm 
48fps seems to be a little too fast
Detonatress Jul 9, 2015 @ 3:31pm 
Originally posted by alijons:
48fps seems to be a little too fast
60fps is even faster (see The Winglet's videos).
I settled for 59.94 due to 60fps giving some trouble with particles. "There are many like it, but this one is mine." ~Soldier.
https://www.youtube.com/watch?v=UKz1uuJaorM
ConfederateJoe Jul 9, 2015 @ 4:56pm 
I always animate at 24fps, I'll render at that too. Sometimes I'll do 30fps for the render, never more though.
Detonatress Jul 9, 2015 @ 5:10pm 
Originally posted by ConfederateJoe:
I always animate at 24fps, I'll render at that too. Sometimes I'll do 30fps for the render, never more though.
24fps is good for cinematic movies, 30fps is the perfect balance between cinematic and lifelike and 60fps is for mostly action and keeping motion blur, also for giving movies that videogame feel. (makes me wonder why there is yet no movie about virtual reality going at 60 fps)
ConfederateJoe Jul 9, 2015 @ 5:21pm 
I'd like to make a point that if "they" want to make the virtual reality headsets viable for stuff other than games they really need to be running at no more than 38 FPS with a low-lag display running at a 38hz refresh rate.

We can certainly see above 60fps but the motion bur we actually perceive as well as the way our eyes focus make a 60fps playback in a VR headset fell less real and cause more motion sickness.

One day I'd like to try out a VR headset with that 38 fps and good 4k screen. Throw a surround sound headset on and you're there. 60FPS one day when they figure out better motion blur.
Detonatress Jul 9, 2015 @ 5:32pm 
I wasn't exactly thinking of headsets but more like uploading the human mind into a videogame. Or simply characters being part of a videogame (like TF2 itself is pretty much based around that but the usual SFM vid is at 30fps at most because it's focused on the movie side). Maybe a Tron movie would work.

I know what you mean about motion sickness. I experimented a bit with the walking-motion camera (kind of like what you can see in the transformers games and if I remember right, in the movies too.) After re-watching the scene several times to check for errors, it made me feel a little dizzy so I'll limit it to only short moments (hopefully one or two times in the entire movie and for no more than 0.5 seconds).
Last edited by Detonatress; Jul 9, 2015 @ 5:33pm
raptornx01 Jul 9, 2015 @ 7:23pm 
watching (true) IMAX can already make you feel like you are falling out of your seat, i can only imagine at higher fps. lol

60fps only really became a standard in gaming because of A) bragging rights for having a beefy rig, and B) reduced issues with input lag, especially with fpses. pc gamers have been trained to think higher fps = better. same with wider fields of view. but its the case with neither when it comes to video.
Detonatress Jul 10, 2015 @ 2:45am 
60 fps allows the eye to see more things all at once. There were videos comparing sniping done in TF2. The difference between 30 fps and 60 fps there was that with 60 you could see the crosshair move smoothly and follow the head, while with 30 it seemed as if it skipped a few parts of space. https://www.youtube.com/watch?v=tLgSHMFq3Nw

That is also why 48fps made The Hobbit look cheap: it allowed people to see the costumes and the CGI better, which looks unconvincing. It also made movement in some scenes seem like the people were moving too fast, but then again whenever I look at people around me they seem to act exactly like that.
I guess it's a case of being adapted to 24 fps, similar to how people thought that horse clopping should sound like the coconut whacking they used as sound effects in the old movies. When real clopping was used, people said 'that's not the sound we expected, it sounds weird'.

When I compared two renders of the same scene from SFM, it seemed like 30 fps had less motion blur than 59.94 fps during playback (I leave the shutter speed on default), making the action not seem fluid in rapid scenes. I'm experimenting with it to see where this can be improved, but I am aware of the many weaknesses of this fps.
Last edited by Detonatress; Jul 10, 2015 @ 2:47am
TheLastOne98 Mar 31, 2017 @ 8:26am 
For movies, 24 fps is standard. For games, it's usually 30 to 60 fps.
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Date Posted: Jul 9, 2015 @ 2:13pm
Posts: 12