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FNAF is a survival horror game filled with childish elements, and Cawthon (developer) had kept an incredibly unique balance between these two aspects, creating horror and creepiness with very unlikely horror game assets. Outside the game, however, these assets mean something far different from what the game originally showed. This led to the community's fanart being totally irrelevant.
FNAF's limited gameplay and setting affects the tiny portion of fanart that is actually relevant, causing them to be incredibly repetitive. It's hard to keep the forementioned balance from the game while creating an outstanding storyboard. A creative and original concept is one of the most important elements for the production of a film, which is why the earlier FNAF fanarts seemed so much better than the ones now.
About kids, not really sure what they're thinking. Then again, pretty much everything they do is fairly questionable. Not that it's bad to let kids use SFM (some of them may eventually make good animations), but it's their influences from more seasoned animators and their own perception of what they call "hard work", leading to a spammed amount of their "hard work".
https://www.youtube.com/watch?v=xRuVTFqaE0M
Clint's statement really straightforward about this "issue". I mean, look at this forums. I've seen fnaf related post mostly about the map issue almost everyday. Do they have time to refine their SFM skills? That's debatable and I've seen few kiddos ragequit SFM due to their false idea that they can make awesome animation with a snap just because SFM is technically easier than other software.
What I worry the most that the fnaf haters will blame SFM because those videos and eventually bring down its reputation.
seriously, the youngest sfm user i've met is 14, and most are late teens and early 20s.
and there is just as much ♥♥♥♥♥♥ tf2/half-life/portal/etc animations as there are fnaf. if not more so.
I don't exactly know if youtube's giving me these results for SFM because I'm a The Winglet fan (not signed in on this browser though), but http://i.imgur.com/hTwNAU3.png
Followed by tons and tons of crappy fnaf (which continues on page 2, right after James McVinnie's EOTL.
http://i.imgur.com/JxnTwuN.png
http://i.imgur.com/MJci80r.png
And a L4D2 SFM that's okay but not really the greatest in terms of lighting /animation (and camera field of view is too big). Pretty funny though.
https://www.youtube.com/watch?v=p4bjnObph-w
also, have you watched all the fnaf ones? do you know if they are "crappy", or just assuming fnaf = crappy?
the only reason they seem to "drown out" the crappy tf2 ones is because tf2 is much much older, so things have slowed down. keep in mind for a time tf2 was the ONLY thing made with sfm untill other stuff started getting ported over.
- has good lighting
- has a good plot (even if simple)
- has good camera field of views applied where needed
- has good animation.
- has AO
If the FNAF community has so many 20-something year old fans, why don't more of them make something cool? The Pony fandom seems to have better animators overall from non-source stuff.
I do not hate FNAF itself. Just that people seem to like putting their test videos out there publicly (I hide my test renders and only ask a few people about them to improve) and yeah I'd probably be a bit annoyed because of a flood of TF2 test renders too.
The thing is that some people decide to check out SFM and are most likely to see test renders and say "Meh, this program isn't worth it," before even trying it out.