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翻訳の問題を報告
Also, forgot to mention but there will eventually be a workshop for it.
Yeah, as far as I could tell, I tried with a .DMX and it gave me errors.
I don't know why.
What I do know is that vmdls have much less limitations.
No problem, Vintage!
Also...
14. The new Hammer is awesome, period.
If I understand correctly, Blender to S2FM should be much easier and I'd not have to go through a lot of stuff just to port a model over to S2FM.
http://i.imgur.com/SjdwECy.png
http://i.imgur.com/cKmuMNg.png
Blender Source Tools can export VALID .DMX files compatible with Source2 (since dota2 wokshop Tools Alpha!).
Just change "Engine Path:" to folder containing "resourcecompiler.exe" instead of "studiomdl" (for now it's "path_to_steam_folder\ steamapps\common\dota 2 beta\game\bin\win64\ ") and exported .dmx should be in Source2 compatible format
One note though, shapekeys/flexes/morphs(or whatever they call them) works as long as you don't mark them as Stereo ones (that means no left/right slider
All morphs controllers marked as Stereo are listed in 'Morph , but sliders won't do anything on the model.
I'm not sure if it's either BleST or Valve fault for it not to work
to prove that .dmx has proper bone skinning and regular/'mono' morphs are working here's a picture
http://i.imgur.com/SAbjohS.png
Light's new "Radius" slider is awesome.
I wish they could backport "Custom Resolution/Aspect Ratio" to S1FM though :/
since "June 30, 2015" update, full recompiling those models gives me this warning for each morph: