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add more ambient light. tweak the tonemap. ofc you can loose a lil precision in very dark/black areas. this is probably the tonemap. it's an exponential shade. a curve. the black level goes bogus if you set it up too high. the skybox in hdr has the same problem i think. reminder here that compressed textures effectively only have 16-bit colors instead of 24.
I've tried playing with the noise under volumetric, but the banding still seems to appear, although it isn't noticeable until you zoom in. You can't notice it in pictures if you're on a laptop or have an LCD screen unless you look from the side or have high brightness settings.
Here's light with zero noise strength. 512 DoF. Looks good, yeah?
http://i.imgur.com/YQoouIw.jpg
Well... not exactly. If you zoom in on the left side...
http://i.imgur.com/M4vF2VJ.png
This is at full noise strength and the banding is even more noticeable:
http://i.imgur.com/Q6EIaCe.jpg
I didn't edit the tonemap in some cases and on others I've tried changing tonemap but the problem persists, and it becomes even more obvious when it's in video.
Here is an increase in tonemapscale.
http://i.imgur.com/xqRoDk6.jpg
But if you zoom in... Banding persists although it isn't as noticeable in bright areas.
http://i.imgur.com/C23LYO6.png
Here's a decrease in tonemapscale.
http://i.imgur.com/xtehpQC.jpg
Banding still persists and can be more noticeable even when light is at maximum standard intensity.
http://i.imgur.com/atXwOjx.png
http://i.imgur.com/4NU3SWu.png
http://i.imgur.com/G7C1n8b.png
I'll just focus on improving the animation in the scene instead then. I just hope I won't run into the banding problem for other scenes.
Youtube doesn't seem to fix the banding problem when it comes to dark scenes either. It can be noticed even in End of The Line (above Scout's right arm):
https://youtu.be/6aLjwVVNq4s?t=515
about youtube banding. ehhh... i dunno. it's compressed video. they don't call it lossy for fun. perhaps the eotl guys didn't dither either. but just that one shot? they have good balanced tones.
the issue looks more like you missing bit depth or color range. i hear that sentence "noise is your friend". you really gotta post process it if you want that long gradients. or use pfm and encode a 10-bit video. does youtube do that? i dunno. but there you have 1024 greys range for that. or save a weird png. i dunno how many bit formats that supports. google it.
I only gave EOTL as example because I wanted to show that even for the best quality stuff, Youtube still won't "fix" the banding. It's not Youtube that causes the banding though, the pngs come out already banded and then when put into VDub they get even more banded.
I don't want to go through the whole dithering process since I'd need to get After Effects or something similar. Perhaps adding two or three volumetrics overlapped and each one in a slightly different position might cover the stripes, which might be a solution but it will depend on the scenes. I don't have many dark scenes planned anyway, but wanted to know for the Merasmus scene in particular. I'll just leave it as it is.
Though I wish SFM had the option for TIFF images instead of PFM...I wonder if they added it to S2FM.