Source Filmmaker

Source Filmmaker

Custom models with missing textures
I'm trying to make a custom model from Sculptris to Blender and to SFM. I have done all the steps correctly, but when I compiled the qc and tested the model with the model viewer, all I get are purple/black checkers as textures! I got the materials directory right in my qc file, and I have used VertexLitGeneric in my vmt file! But somehow I can't get the textures to show up at all!
HELP?!?!?!?!
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Showing 1-15 of 26 comments
Pte Jack Sep 5, 2015 @ 9:11pm 
What did you call your materials in Blender and are the VMTs named the same? Check your console for VMT and VTF errors.
AvidSonicFan Sep 5, 2015 @ 9:29pm 
Originally posted by Pte Jack AFK:
What did you call your materials in Blender and are the VMTs named the same? Check your console for VMT and VTF errors.

To make sure again, I dragged and dropped my qc file over to studiomdl.exe, but one of the compile messages said "Processing LOD for material: (null)". At first, I had my qc file read only the vmt's directory in the $cdmaterials section, but then I added slash and the vmt's name with .vmt at the end, and it got the same message when it tries to compile! Maybe that's the roots to the "no texture" problem? How do I connect the materials to the model and compile it so that the texture actually shows up?
Zappy Sep 5, 2015 @ 11:00pm 
Add materials in the Materials tab of the model in Blender.
AvidSonicFan Sep 5, 2015 @ 11:10pm 
Originally posted by Zappy:
Add materials in the Materials tab of the model in Blender.

The materials have already been added according to the materials tab, in which I have just discovered apparently that (null) is the name of the material, so I renamed the material and redid everything, but it still didn't work! How can I possibly attatch the texture to the model?! How do I properly add materials so that they show up in Source?!
Zappy Sep 5, 2015 @ 11:31pm 
By exporting the SMD/DMX after renaming the material, and making sure the QC refers to that file.
AvidSonicFan Sep 5, 2015 @ 11:34pm 
Originally posted by Zappy:
By exporting the SMD/DMX after renaming the material, and making sure the QC refers to that file.

I already did that, and I linked the material to that folder, but it still didn't help! I need to see an example of how it works in order for me to understand what you're talking about!
Zappy Sep 5, 2015 @ 11:35pm 
If so, does the compiler still say "something LOD material (null) something"?

Edit: Also, I can't quite provide something myself. But you can search for stuff on the internet to help you.
Last edited by Zappy; Sep 5, 2015 @ 11:35pm
AvidSonicFan Sep 5, 2015 @ 11:43pm 
Originally posted by Zappy:
If so, does the compiler still say "something LOD material (null) something"?

Edit: Also, I can't quite provide something myself. But you can search for stuff on the internet to help you.

That was the first thing I did! I couldn't find anything unless I risk my time to painstakingly search for something hoping to find anything related! That is why I had to go here!
Zappy Sep 6, 2015 @ 12:13am 
Originally posted by me:
If so, does the compiler still say "something LOD material (null) something"?
Pte Jack Sep 6, 2015 @ 3:17am 
http://steamcommunity.com/sharedfiles/filedetails/?id=245723825

I really, REALLY have to get back to adding to this. I just have not had the time, but there are tons of example on qc writing and materials in this.
AvidSonicFan Sep 6, 2015 @ 12:50pm 
I've heard about Milkshape 3D actually getting the textures on, but I don't want to pay for software, in which I would have to do in this case! Is there any free alternative that does the job just as well?
Zappy Sep 6, 2015 @ 12:53pm 
Depending on what you mean, yes. Blender or Notepad++. (Also, isn't MilkShape 3D free?)
AvidSonicFan Sep 6, 2015 @ 1:01pm 
Originally posted by Zappy:
Depending on what you mean, yes. Blender or Notepad++. (Also, isn't MilkShape 3D free?)

According to alternativeto.net, MilkShape 3D says it's "Commercial" instead of "Open Source" or "Free". When I installed it, it gave me the choice to install either the 30-day "Trial version" or the "Standard version". That means that when I installed the free version, I can only use it for a month! So, technically, this program you have to pay for!
AvidSonicFan Sep 6, 2015 @ 1:06pm 
I'm currently using the trial version of MilkShape 3D, but when I tried to put the material on my model, it doesn't show up in the model viewer! I've seen a tutorial video showing that it did show up, but is what I'm seeing normal in MilkShape? Or am I doing something wrong?!
AvidSonicFan Sep 6, 2015 @ 1:08pm 
Originally posted by avidsonicfan1991:
I'm currently using the trial version of MilkShape 3D, but when I tried to put the material on my model, it doesn't show up in the model viewer! I've seen a tutorial video showing that it did show up, but is what I'm seeing normal in MilkShape? Or am I doing something wrong?!

Never mind! I just had to right-click the model viewer window and select "textured"!
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Date Posted: Sep 5, 2015 @ 8:32pm
Posts: 26