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workshop\materials\models\dasmatze\greenscreenpanels\greenscreen.vmt
change the first line to "VertexlitGeneric". ofc... double checked... it still keys 0x00gr00. x)
note: the models illumposition is screwed up. what i did real quick it samples radiosity from a random model's position. this' a lil more to care of/mess with. that's all i got to help.
Awesome!
http://imgur.com/a/9OF44
Even with motion blur and bloom enabled.
Raptor, if the shadows are strong enough they will pass through the chroma key process, in After Effects Keylight did it right away, and the results are pretty convincing.
If you use Premiere or Vegas, BCC Chroma Key and Matte Choker can get the work done.
also, which canvas?
Yes, BCC is a plugin from Boris FX. The default chroma keyer in Vegas is very primitive, it can get the job done if the greenscreen backdrop is near perfect, that shouldn't be too hard with SFM. Again using BCC Chroma Key and BCC Chroma Choker is as good as it gets.
Note: Some Vegas versions come bundled with New Blue plugins, which include Chroma Key Pro, which is superior to Sony's.
This is the canvas:
http://steamcommunity.com/sharedfiles/filedetails/?id=422553991
the optimal case would be to select the mask by that pure green. that works if you use just grey lights when mapping the green box. then blend aka multiply the shadow as a greyscale over the composite. that's what i thought is quick.