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that disassembling model is really... well... tricky to animate.
*gosh* i gotta do it? my head gon' explode. x)
http://imgur.com/a/NADGB
On a second note, OH MAN! This cracks me up! I applied rig biped simple to the disassembled spy.
http://imgur.com/9crKyOD
I've tried the script you've shared, it gives me this error:
Traceback (most recent call last):
File "<string>", line 397, in <module>
File "<string>", line 179, in BuildRig
File "a:\program files\steam\steamapps\common\sourcefilmmaker\game\usermod\..\sdktools\python\global\lib\site-packages\sfm\sfmUtils.py", line 66, in FindFirstDag
raise errorString
TypeError: exceptions must be old-style classes or derived from BaseException, not str
anyway... if that[drive.google.com] doesn't work, you're screwed. the bolts and texture fixes are your problem now.
The blend file shows that it's the version before I did the renaming of all bones to Back instead of rear, and the model is not the one with the Sharps added, but it's a later version than the workshop one.
If I change all the words "Rear" to "Back" in the script, will that work or break it?
Most recent model: https://copy.com/WRkTu0AEvrayemBf
you could possibly safe the bolts on the sockets if you reparent them to the socket pieces. so they don't move with the ik legs. that's what i thougt real quick. but i'm pretty much dunzo with it. :)
and... that recent model link is empty somehow. or am i doing something wrong?
Also, Strashniy should have mentioned about the edits. The one in the link is the most recent one I have.
Edits include: eye rim allows eye to go over the head (I see you also did a similar edit), leg socket bones are positioned so that it allows for more rotation, hemispheres allow for opening to the sides, bones' "Rear" changed to "Back" and the parts that needed sharpening have been sharpened.
Also, there is a second model that looks like the original. Bone naming is the same for both, only the eye and its rim is differently positioned for each.
Is the link still empty? Note that I have replaced the link, because the first time the stuff there got removed while I was removing other stuff.
Also, the rig for the old version seems to work pretty well. If it could be adapted to the new model, I think this will do.
I can parent the bolts to the sockets, and then the rig could rotate the entire socket instead of just the bolts. I think I'll just need to put the bones for the sockets somewhere in the back, so I won't need to turn them into spheres. Any needs of change to the skeleton of the model in the link, please state them here, I will modify them.
still that... the script will not work with your model. there's no adaption possible. even if i rename everything. as you can see the former script i posted. that doesn't have any possibilities to build the ik chain to the claw. it's not working without target bone at the end of the claw. i can't fix that. you have to edit the mesh in blender to assign the tip bones. like i did. as example. :)
I will post an updated link here once I finish changing.
don't merge the bolt meshes. just parent the bolt1 bones with the socket bones.