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For me I chose SFM not because it's "easy" but rather the UI being simple to use, the addons that I could get from the workshop or other websites and that it doesn't overwhelm you a lot. SFM doesn't have the fancy tools like blender does and other delicious features but SFM still gets the job done.
Oh yeah, one major important info is that SFM has long stopped being updated compare to blender so expect bugs to appear once in a while not to mention SFM is a 32-bit program in which it might not be able to handle lots and lots of high polygon models where the limit for SFM is just under 4GB.
But since you're here why not give animating in SFM a try? it's not a bad place to start learning how to animate character models. This is but my viewpoint, i'm sure other fellow animators will give you better insight.
That's the short answer... lol