Source Filmmaker

Source Filmmaker

nano Jul 15, 2014 @ 1:56pm
Objects won't move anymore.
I have this weird problem going on, that prevents me from finishing my video. The thing is, once I try to move anything(camera or even a some model's bone) nothing happens. I've tried to apply a movement in Motion Editor and Graph Editor, but nothing happens. And the funny thing is, that any movement seems to be "applied" in the timeline, because selected time, that contents the movement, turns yellow. Basically, it looks like there is a movement, but in fact- there is not.

I think the problem is caused of having too many lights and models, because if you add, for instance, a new camera, you can freely manipulate it in Motion or Graph editors. But, if you select already existing camera and try to move it - nope. Timeline turns yellow as it "changed", but camera stays at its place.

So, what do you think, gentlemen? A lot of work has been put in this video, and this is acutally my first "good" video. So I can't leave it be just because of SFM being stupid.

I think the only solution to this thing is simply deleting the "old" model and adding a new one. I haven't tried doing that though.

Sorry for my poor English skills, if you don't understand something from my spectacular speech, I will gladly explain what I meant.
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Showing 1-15 of 47 comments
ruschca Jul 15, 2014 @ 2:10pm 
I know it seems menial, but did you try restarting SFM? I had a similar problem and that worked for me. Othrwise, I personally can't think of a concrete solution.
Wilkins Coffee Jul 15, 2014 @ 2:10pm 
3
For some reason, objects will become static after a certain amount of time (usually 60 seconds). To extend the time, double click your shot, and you should see a timeline pop up with yellow bars labeled with the names of all the models, lights, and cameras you've created. Just extend these bars like you would an audio clip. Boom.
Last edited by Wilkins Coffee; Jul 15, 2014 @ 2:12pm
nano Jul 15, 2014 @ 2:29pm 
Originally posted by SamSpielberg:
For some reason, objects will become static after a certain amount of time (usually 60 seconds). To extend the time, double click your shot, and you should see a timeline pop up with yellow bars labeled with the names of all the models, lights, and cameras you've created. Just extend these bars like you would an audio clip. Boom.

Just tried to do this. Yes I saw the yellow lines, labeled with my model's names. But when I tried to drag the desirable line even for a little bit- I still can't move my model.

Here's what I did:
1)Selected the shot that I want to edit
2)Double clicked this shot
3) Found my model
4)Dragged the yellow line to right

And so, no effect. I still can't affect my model's movement.
I'll try tomorrow, maybe Filmmaker will think about its behavior and stop being a douche.

And by the way, it's been way more time than just 60 seconds since I last edited my model.
raptornx01 Jul 15, 2014 @ 3:34pm 
60 seconds in the timeline, not real time. and be sure to extend the yellow bar well past the length of your video.
nano Jul 16, 2014 @ 4:52am 
Originally posted by raptornx01:
60 seconds in the timeline, not real time. and be sure to extend the yellow bar well past the length of your video.

My video is 2 minutes long, just saying.
And I've extended the line way past the length of a video. Model disappeared and I couldn't even select it.

Thus, I've decided to re-add the model in my shot and animate it "from scratch". I know that this is probably wrong decision, but I don't want to waste anymore time on this "freezing" issue.
HenryChM Jul 16, 2014 @ 10:46pm 
Could be that the model is parented to something, and wont move because of that? Maybe in hidden controls? Just spitballing here
This is likely because your in CLIP editor Go to MOTION editor or GRAPH editor. hope problem is solved :)
deceased Aug 14, 2015 @ 6:30pm 
I have the same problem, but only with my Lights. I try to edit them, and nothing is effected to them. Everything else is fine, but the lights wont move at all and nothing happens... I know I should just post this on the forums, but I was wondering if anyone had a good solution if they some how come by and see this comment.
Lee Nov 21, 2015 @ 8:25pm 
your actor may have stopped because it didnt expect to be acting for that long: right click on the model in the animation set (list of all props on the right)> show in element viewer> channelsclip
in there, there should be a thing called timeframe, expand it, then change the "duration" to the length it should be animating in the end. (i just set it to 999 because there really aren't any major drawbacks) - solved on another forum
Berger Doré Mar 30, 2016 @ 3:50am 
OMG THANK YOU QwookenTV!

I had the same problem, and yes the timeframe was on 92 sec, I put 999 and it works, it moves again! :steamhappy:
Jun Apr 3, 2016 @ 12:20pm 
Originally posted by QwookenTV:
your actor may have stopped because it didnt expect to be acting for that long: right click on the model in the animation set (list of all props on the right)> show in element viewer> channelsclip
in there, there should be a thing called timeframe, expand it, then change the "duration" to the length it should be animating in the end. (i just set it to 999 because there really aren't any major drawbacks) - solved on another forum
That did not help me...
while May 19, 2016 @ 9:07pm 
Originally posted by QwookenTV:
your actor may have stopped because it didnt expect to be acting for that long: right click on the model in the animation set (list of all props on the right)> show in element viewer> channelsclip
in there, there should be a thing called timeframe, expand it, then change the "duration" to the length it should be animating in the end. (i just set it to 999 because there really aren't any major drawbacks) - solved on another forum
Serious thanks man. I'm baffled by the fact that they put that kind of limit by default tho
FoxyCyber Jul 30, 2016 @ 6:41am 
Ummmmm idk if this helps but.....did you try right clicking the shot and clicking "Unmute Clips"
Marco Skoll Aug 15, 2016 @ 4:00pm 
Originally posted by Xuchilbara:
...Just how stupid can it be to put a fixed duration on a model's animation set by default anyway? :steamfacepalm:
While inconvenient, it's very necessary.

A computer can't store or process infinite amounts of data, so the duration has to have a finite limit - ideally, this is as little more than the length of the shot as you can practicably get away with, as the system will perform better and be more stable. (On my machine, admittedly not the most powerful, the interface is noticeably less responsive when putting together a five minute shot than a thirty second one).

This is particularly true while the computer is also trying to maintain umpteen undo steps in memory as well, because the increased storage requirement is multiplied across that entire undo history.

And no, you can't really just automatically retrim the duration of the animation set to the shot length, as that would cause a nightmare when trying to use the clip editor to cut together the scene. Cutting a shot shorter would be permanent, which is NOT convenient when trying to tweak and check things.

So no, I wouldn't recommend setting the duration to 999. It's best, if possible, to keep it as close to the necessary length as possible.
Carbadox Aug 15, 2016 @ 4:31pm 
Originally posted by Bonnie Animations:
Ummmmm idk if this helps but.....did you try right clicking the shot and clicking "Unmute Clips"

F*ck you for necroing the post.
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Date Posted: Jul 15, 2014 @ 1:56pm
Posts: 47