Source Filmmaker

Source Filmmaker

Beef Piston Jul 3, 2014 @ 11:49pm
How to wear cosmetics
I know you can apply cosmetics to your model but is there a way to apply a cosmetic to a player in a recording in gamemode because I don't want to have to animate all of his movements. If you could help me out that would be nice! :summerufo::pinkteam:
Last edited by Beef Piston; Jul 4, 2014 @ 12:01am
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Showing 1-14 of 14 comments
R234 Jul 4, 2014 @ 12:09am 
No, there is not.
Zappy Jul 4, 2014 @ 12:13am 
Originally posted by R234:
No, there is not.
There is, but not directly in the game mode. You know, locks.

Spawn the cosmetic(s) you want, create an animationset for the "existing element" of the player you recorded, then lock the player model onto the cosmetics, select them, go to the motion editor, and use the Zero preset. Bam.
Beef Piston Jul 4, 2014 @ 12:18am 
hey you should dumb that down a bit for a guy thats not so good with sfm lol
Zappy Jul 4, 2014 @ 12:22am 
I'm not good at making simple stuff seem simple, though, but I'll try.

Record yourself moving around in Source FilmMaker as you wish.
Go to the animationset editor, and add in all cosmetic(s) you want.
Still at the animationset editor, use "Create animationset for existing elements", and find your player model.
Lock that onto the cosmetics, then select the cosmetics, and drag the "Zero" preset slider all the way to the right, in the motion editor.
Bop Jul 4, 2014 @ 12:32am 
Watch Valve's official tutorials. They teach this.
Zappy Jul 4, 2014 @ 12:33am 
Actually they don't teach this specific thing.
Beef Piston Jul 4, 2014 @ 11:34am 
Originally posted by Vintage:
Actually they don't teach this specific thing.

Yah, it's a shame they they haven't added non default weapons to gamemode :(
R234 Jul 4, 2014 @ 11:36am 
Doesn't really matter, since recorded weapons should always be replaced anyway, due to bugged lighting and misplaced muzzle flashes. Oh, and missing firing aminations, too.
FunkeyPim12 Jul 5, 2014 @ 11:00am 
i'd like to know how to..
Zappy Jul 5, 2014 @ 11:11am 
Then read my explanation.
Beef Piston Jul 5, 2014 @ 12:00pm 
Originally posted by Vintage:
I'm not good at making simple stuff seem simple, though, but I'll try.

Record yourself moving around in Source FilmMaker as you wish.
Go to the animationset editor, and add in all cosmetic(s) you want.
Still at the animationset editor, use "Create animationset for existing elements", and find your player model.
Lock that onto the cosmetics, then select the cosmetics, and drag the "Zero" preset slider all the way to the right, in the motion editor.

Thanks Vintage!
GC Da Vinci Oct 1, 2016 @ 2:22pm 
Originally posted by Zappy:
Originally posted by R234:
No, there is not.
There is, but not directly in the game mode. You know, locks.

Spawn the cosmetic(s) you want, create an animationset for the "existing element" of the player you recorded, then lock the player model onto the cosmetics, select them, go to the motion editor, and use the Zero preset. Bam.


do you drag the cosmetic to the model or the model to the cosmetic in the element view? because i tried both ways and when i slide the zero playhead the player model and the cosmetic just slide back and get squished into a square. Im try to get the FInal Frontiersman on to the sniper. Help?
R234 Oct 1, 2016 @ 4:11pm 
Originally posted by GC Da Vinci:
do you drag the cosmetic to the model or the model to the cosmetic in the element view? because i tried both ways and when i slide the zero playhead the player model and the cosmetic just slide back and get squished into a square. Im try to get the FInal Frontiersman on to the sniper. Help?
You drag the parent to the child, i.e. the character model to the cosmetic's model, and apply the zero preset to the cosmetic's locked bones. Only the locked bones.
tf2player Oct 2, 2016 @ 6:28am 
I recommend getting into real animation as soon as possible, it'll suck at first but you're not getting any better by being shy and using premade animations. Practice makes perfect
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Date Posted: Jul 3, 2014 @ 11:49pm
Posts: 14