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Spawn the cosmetic(s) you want, create an animationset for the "existing element" of the player you recorded, then lock the player model onto the cosmetics, select them, go to the motion editor, and use the Zero preset. Bam.
Record yourself moving around in Source FilmMaker as you wish.
Go to the animationset editor, and add in all cosmetic(s) you want.
Still at the animationset editor, use "Create animationset for existing elements", and find your player model.
Lock that onto the cosmetics, then select the cosmetics, and drag the "Zero" preset slider all the way to the right, in the motion editor.
Yah, it's a shame they they haven't added non default weapons to gamemode :(
Thanks Vintage!
do you drag the cosmetic to the model or the model to the cosmetic in the element view? because i tried both ways and when i slide the zero playhead the player model and the cosmetic just slide back and get squished into a square. Im try to get the FInal Frontiersman on to the sniper. Help?