Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When you're done, click on the padlock icon to the left of the locked bone to unlock it, making it follow "rootTransform" again.
In this case, it's also possible to spawn a new "axis helper" model ("editor\axis_helper.mdl" - or any other model), move it to where you want the revolver to pivot around, and drag one of the axis helper's bones to the revolver's "rootTransform" or root bone in the Animation Set Editor.
This will lock the revolver to the axis helper, so now you can rotate the axis helper model to spin the revolver, while also still having the revolver's "rootTransform" somewhere else.
You can click on the eye icon to the left of the axis helper in the Animation Set Editor to hide it.