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Yesterday I left my computer on all the night. When I go to sleep, my computer was in "PortalFlow 0...1...", (It was that 4 hours before, stuck in the same part), today when I woke, my computer was in "PortalFlow 0...1...2", it's means that almost 12 hours my computer just advanced one point, so I cancel it, because this can take days, and my computer was on fire (I had to put it on low priority and with using only 4 of the 8 CPU's Cores).
Is there a way to make "PortalFlow" more fastest? I read on FacePunch that there is third-party compilers that is better than VVIS but they didn't say any names.
OS: Windows 10 Pro x64
CPU: Intel Core i7-4712HQ. 2.30GHz (8 Cores)
Ram: 12 GB
GPU1: Intel HD Graphics 4600 = 6 GB (although it must be 4GB)
GPU2: NVIDIA GeForce GTX 850M = 10GB (although it must be 6GB)
It's not the best computer... But it make big things.
Name: NVIDIA GeForce GTX 850M (4 GB)
Type: Dedicated
Speed: 4571
Memory: 4 GB
And sorry, right now i'm not at home, I'll try to compile one more time, and if it doesn't success, I'll upload it to see if you can fix it.
So I finally come back to home. I deleted all the things/props from the map to include everything as models in SFM, that's means that the map is just a "Set". Now I can compile the map without to wait more than one hour, but there is a problem with VRAD:
After creating the portaflow without any problem, the compiler try to compile the lights (there is only a Sun, I added it again to try from zero) but then appears a box saying "VRAD has stopped working" and the compile finish in that moment.
If I try the map on SFM, the "HDR Disabled" appears again.
Well, anyway, just as I promise, here is the RAR with the VMF, the LOG of the last compile, and the BSP (an another things that I added just in case).
{LINK REMOVED}http://www.mediafire.com/download/cx6ccxt7ot6686k/sfm_oceanbox_set.rar
I will try to do something else to fix this, but the compilation take its time, and I need my computer to do somes works.
If you find the problem I will be very grateful, that map is so basic to any mapper.... but I need it to do a Teaser Trailer.