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回報翻譯問題
Fast rendering.
Easy animating (it's more straight-forward than Blender at this since this is its main purpose).
Here's what SFM doesn't do so well:
Reflections kind of suck. You either need to rely on RT Cameras which have problem with Ambient Occlusion or on pre-animated textures.
It lacks certain types of shaders.
You probably cannot have any good fur in SFM.
Refraction sucks / is buggy.
What SFM cannot do at all:
Create models.
Convert models by itself.
Have perfect realtime reflections like you get in Blender or other modeling software.
So Blender's for more advanced effects & animation while SFM is mainly for quick animation and a lot of work to make things look similar to Dreamworks and such.
http://vignette1.wikia.nocookie.net/disney/images/b/bd/James_P._Sullivan.png/revision/latest?cb=20131125222820
And I'm not talking about hair created through an alpha texture (which lets you get away by putting the fur as layers) but actual fur models like one model per hair.
As the experiments with creating the lens that this Spy in my avatar have shown, refraction doesn't work so well. If I'd turn the lens upside-down it would shrink images instead of zooming in on them.
But that's not the worst. I tried to create a refracting sphere. All I got was a refracting circle.
Can you make a refracting teapot from example, with accurate refraction that will take its shape, without the use of a normal map? Making a proper normal map for an object seems difficult.
Plus there's that horrible bug that makes it reflect the back side of a character that's looking at the refracting object.
I'm pretty sure that's due to the way you (didn't) UV map it. You just took one side of the lense and mirrored it, right? That basically "also" mirrors/flips/rotates the UV map, which you wouldn't want.
With Spy-cloaking, you can, but Spy-cloaking does have the issue of refracting its own refraction. (But the refraction itself is pretty good with Spy-cloaking.)
@zappy. the problem with the lens is the normal map. it's 2d. for example the red channel above 128 as center value samples in the right direction. it's correct in for wide sampling. if you turn it around it samples in the same direction with the same distance. but being on the other side the picture is getting smaller into the center instead.
There is a glitch where the Spy Cloak will indeed refract properly when used on any object, but this bug can be used only ONCE. It can never be repeated with the same object even if you close SFM and reopen it, for whatever reason. The bug involves applying the cloakfactor ability to the VMT of the model and then setting the cloak to a near-one value (like 0.99999999999999) and it will then refract. It is broken if you go into game mode or restart SFM.
Or if you don't mean environment maps, whatever, Source FilmMaker doesn't support dynamic reflections at all (except on static water that's part of a map).
Ignore this. Valve is very vauge on their tutorials, they're very basic and they didn't even bother finishing the series of them.
The community has made much better, more varied guides on YouTube.
I didn't say they did...
And that's also impossible.
But the tutorials teach you in 2 hours or so what you can learn in half that from other videos.