Source Filmmaker

Source Filmmaker

Rouge Jan 1, 2016 @ 1:16pm
what do i need to do to do a face motion capture on sfm and what stuff do i need to do a face motion capture
hello everybody, here is Brandon Trantham again and i have 2 Questions: 1. how do i do a Face Motion Capture on SFM and 2. what kind of stuff do i need to do a Face Motion Capture on sfm, please give your answer, i would really appreciate it, thank you everybody :)
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Showing 1-9 of 9 comments
episoder Jan 1, 2016 @ 1:27pm 
you can't do that. what you'd need is: a good webcam. a face with a specific set of markers. a face model rigged with bones with that same set of markers on it. a software that tracks the video feed and the markers and translates it into a file that you could possibly process with a script to generate the bone animation channels.
Rouge Jan 1, 2016 @ 1:29pm 
Originally posted by episoder:
you can't do that. what you'd need is: a good webcam. a face with a specific set of markers. a face model rigged with bones with that same set of markers on it. a software that tracks the video feed and the markers and translates it into a file that you could possibly process with a script to generate the bone animation channels.
Ok, thank you for your help
Originally posted by episoder:
you can't do that. what you'd need is: a good webcam. a face with a specific set of markers. a face model rigged with bones with that same set of markers on it. a software that tracks the video feed and the markers and translates it into a file that you could possibly process with a script to generate the bone animation channels.

Or use a Kinect. As that has motion capture stuff built in and you can probably buy a second hand one cheap.
episoder Jan 1, 2016 @ 1:40pm 
ugh huh? sure. it's nothing but a webcam with a lil more spectrums. but how you translate the kinect data into sfm format? you know a software that does it? does maya do it? i dunno.
Last edited by episoder; Jan 1, 2016 @ 1:40pm
Originally posted by episoder:
ugh huh? sure. it's nothing but a webcam wit ha lil more spectrums. but how you translate the kinect data into sfm format? you know a software that does it? does maya do it? i dunno.

There's one on Steam which gives you a free 30 day trial. Can't remember it's name. Something like Icapmotion studio or something.

EDIT - Found it.
http://store.steampowered.com/app/221220/?snr=1_7_7_151_150_1

Apparently though, it's outdated.
Last edited by Paintbrush Poltergeist; Jan 1, 2016 @ 1:42pm
episoder Jan 1, 2016 @ 1:49pm 
yeh. that ipi soft thing? it does body mocap. i dunno tho if the kinect sensoring is precise enough for face capture with depth map. the visual tracking with markers is probably easier but i dunno either if it does that. *shrugs*
Last edited by episoder; Jan 1, 2016 @ 1:50pm
Originally posted by episoder:
yeh. that ipi soft thing? it does body mocap. i dunno tho if the kinect sensoring is precise enough for face capture with depth map. the visual tracking with markers is probably easier but i dunno either if it does that. *shrugs*

It does face cap too. I'd tested it. Granted, OP would need to watch a tutorial. It's VERY fiddly.
episoder Jan 1, 2016 @ 3:39pm 
ohh. blender does motion tracking? haven't tried that yet. gotta get some stickers then. xD

with a good 'muscled' mesh you could do the motion from scratch too i presume. it's all 'aim constrained' on the bone endpoints. cheap idea tho. :)
Last edited by episoder; Jan 1, 2016 @ 3:44pm
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Date Posted: Jan 1, 2016 @ 1:16pm
Posts: 9