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https://steamcommunity.com/app/1840/discussions/0/2741975115066297037/ , skim to PART 4, #1 for animation-focused tutorials. Mind you you need to master the basics of SFM first before jumping into animation territory.
I assume your PC is too weak to run SFM unless I'm wrong, share your PC specs here.
Most animators spend a lot of time not only practicing their art, but also educating themselves on the latest techniques and improvements.
You get out of it what you put into it.
Beethoven didn't just wake up one morning and start writing symphonies.
Eddie Van Halen wasn't born being a guitar virtuoso.
They, and those like them, have had to put in countless hours of study and practice to do what they were able to do.
Animation is no different.
1. Inserting key frames too far apart from each other
2. Not paying attention to the graph editor. Movement is represented with curves, the common terms are: linear, step and Bezier. A linear curve doesn't have a change of speed, so it will look dull for most character animation. Whereas a Bezier will have slow-in and slow-out. And a stepped line is completely static/flat until the next key frame is reached, this is useful for the early animation process called "Blocking"
3. Maybe it is that SFM is laggy, but don't blame it on your computer too much, as far as I remember, the Source engine in general is more dependent on the CPU than the GPU.
They hire industry veterans a lot, the animators they have likely have YEARS under their belt.