Source Filmmaker

Source Filmmaker

how to lock model bones quickly/instantly?
Is there an addon that allows you to quickly attach model bones?
plz I really need it
첫 게시자: Zappy:
Жвачка_кот100 #savetf2님이 먼저 게시:
how to lock model bones quickly/instantly?
If you mean two models that have the same bone names, then simply drag the desired parent's animation set (e.g. a Spy) onto the desired child's animation set (e.g. a Business Casual) in the Animation Set Editor.
This will lock all bones of the child to same-named bones of the parent. (Bones of the child without same-named bones on the parent won't be locked.)

If you want to "merge" the models (such as for clothing), you can then select all locked bones of the child, switch to the Motion Editor, click in the timeline, press Ctrl+A to select all time, and then fully apply the procedural "Zero" preset in the upper right area of the Animation Set Editor. This is mostly equivalent to "bone-merging" in the Source engine, which is how weapons, cosmetics, et cetera are attached to players in Team Fortress 2.
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Zappy 2024년 4월 29일 오전 5시 20분 
Жвачка_кот100 #savetf2님이 먼저 게시:
how to lock model bones quickly/instantly?
If you mean two models that have the same bone names, then simply drag the desired parent's animation set (e.g. a Spy) onto the desired child's animation set (e.g. a Business Casual) in the Animation Set Editor.
This will lock all bones of the child to same-named bones of the parent. (Bones of the child without same-named bones on the parent won't be locked.)

If you want to "merge" the models (such as for clothing), you can then select all locked bones of the child, switch to the Motion Editor, click in the timeline, press Ctrl+A to select all time, and then fully apply the procedural "Zero" preset in the upper right area of the Animation Set Editor. This is mostly equivalent to "bone-merging" in the Source engine, which is how weapons, cosmetics, et cetera are attached to players in Team Fortress 2.
thank you:steamthumbsup:
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