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Tiretracker Jun 19, 2024 @ 11:04am
Particle orientation variables
Which variable in the particle editor dictates whether a particle can be manipulated by movement of its animset?

For specifics, I want to put a teleporter on the wall but the tele disk particles will only point up.
Tried monkeying with all the variables until I got a result like I usually do, but nothing I did got the teleporter rings to rotate with the animation set
Originally posted by R234:
I haven't tried with this particular particle system, but usually you want to set the renderer's orientation_type parameter to 2, and its orientation_control_point parameter to 0. It should then rotate with control point 0. If the system has children, which it most likely does, you might need to do it for all of them.
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R234 Jun 19, 2024 @ 11:35am 
I haven't tried with this particular particle system, but usually you want to set the renderer's orientation_type parameter to 2, and its orientation_control_point parameter to 0. It should then rotate with control point 0. If the system has children, which it most likely does, you might need to do it for all of them.
Tiretracker Jun 19, 2024 @ 12:42pm 
Originally posted by R234:
I haven't tried with this particular particle system, but usually you want to set the renderer's orientation_type parameter to 2, and its orientation_control_point parameter to 0. It should then rotate with control point 0. If the system has children, which it most likely does, you might need to do it for all of them.
Got it to work, but needs some readjustment elsewhere because the other elements to the particle rotate on a fixed axis.

At the very least I got a start, thanks.
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Date Posted: Jun 19, 2024 @ 11:04am
Posts: 2