Source Filmmaker

Source Filmmaker

Audio problem
My audio plays normally but, after a specific moment of the audio, if I play it from there, the audio just won't play, which makes lip-syncing extremely hard, I'm obligated to cut the audio into multiple seperate audio files and then put them next to each other to "fix" the problem, but that's very annoying to do.
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Showing 1-2 of 2 comments
Zappy May 19 @ 3:17am 
Originally posted by Atsuky_0:
My audio plays normally but, after a specific moment of the audio, if I play it from there, the audio just won't play, which makes lip-syncing extremely hard, I'm obligated to cut the audio into multiple seperate audio files and then put them next to each other to "fix" the problem, but that's very annoying to do.
Make sure that it's a 16-bit PCM-formatted WAV sound, with a sample rate of 44100 hertz.
11025 and 22050 hertz also work, but 44100 is usually preferable.
Anything else doesn't work properly in Source Filmmaker - including MP3 sounds, which will only play if they're started within the first fraction of the sound, and won't play when you're scrubbing through time or playing the session at a non-100% speed.
Atsuky_0 May 19 @ 6:14pm 
Originally posted by Zappy:
Originally posted by Atsuky_0:
My audio plays normally but, after a specific moment of the audio, if I play it from there, the audio just won't play, which makes lip-syncing extremely hard, I'm obligated to cut the audio into multiple seperate audio files and then put them next to each other to "fix" the problem, but that's very annoying to do.
Make sure that it's a 16-bit PCM-formatted WAV sound, with a sample rate of 44100 hertz.
11025 and 22050 hertz also work, but 44100 is usually preferable.
Anything else doesn't work properly in Source Filmmaker - including MP3 sounds, which will only play if they're started within the first fraction of the sound, and won't play when you're scrubbing through time or playing the session at a non-100% speed.
TYSM! I've had so many restrictions because of this problem but now it's fixed!
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Showing 1-2 of 2 comments
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