Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This, however, makes it so that if you have keyframes A and B at one position, and keyframes C and D at a different position, the time between keyframes A and B will have the controls "pull back" in a "lead-up" to the movement of keyframe C. The opposite also applies to the time between keyframes C and D.
If that's the issue, you should select the keyframes that you don't want any movement between, and press 2 on your keyboard to make them use "flat" curves instead. This makes it not do any sort of "lead-up" motion.
well, I did what you said and it didn't work, it didn't go flat, it was the same thing, if you know another method that could be
(and by the way there was something strange, there was a time when I inserted a key and it wouldn't move and I couldn't even move the screen and it, and if I tried to move it, it would go to another key that was in front)