Source Filmmaker

Source Filmmaker

Odey555 Mar 4, 2024 @ 8:52pm
To the SFM modelers and animators: Why haven't you moved on to Blender exclusively yet?
Seriously, why do you stick with this buggy and extremely limited piece of abandonware? Hasn't been updated since it released, and its still technically in beta. The Blender community wishes they had a resource of free models and rigs (of good quality) like Source Filmmaker's Workshop. Not to mention the pain the ass it is to get models to even work in SFM in the first place.
So why haven't you moved onto Blender exclusively yet? There's sites like Open3DLab[open3dlab.com] that are only recently starting to get quality rigs and models in, but its still pretty limited, and not to the level of this software's Workshop with tons of variety from props and characters to whole maps/levels.
If you are going to move to Blender, I highly recommend using Open3DLab. Run by the same dudes that host SFMLab.
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Showing 1-15 of 29 comments
EmperorFaiz.wav Mar 4, 2024 @ 9:46pm 
150+GB worth of SFM assets including stuff from Gmod workshop, I won’t let them go.
R234 Mar 4, 2024 @ 9:58pm 
Ease of use, that signature Source look, motion editor. Probably more.
EmperorFaiz.wav Mar 4, 2024 @ 11:02pm 
Hell yeah, motion editor is godsend. Not just for posing for poster, also making some animation edits that are easier to do than using graph editor alone.

I wish I could fully migrate to S2FM but the lack of Source 1 asset backward compatibility and few missing features like override materials hold me back.
Last edited by EmperorFaiz.wav; Mar 4, 2024 @ 11:09pm
Mittens Mar 5, 2024 @ 4:05am 
Considering there's an addon that let's you import maps and models as if they were an fbx, I'm surprised more people haven't moved over.
Switching to blender was the best decision I've ever made
Zappy Mar 5, 2024 @ 8:27am 
Originally posted by Odey555:
- Hasn't been updated since it released, -
There have been 35 updates with official changelogs from the 11th of July, 2012, through the 12th of January, 2015.
Two of them were on the 11th of July, 2012 - I don't know whether neither, one, or both of those updates were released after Source Filmmaker went public, but that's still at least 33 times that Source Filmmaker has been updated over the course of 2.5 years after its public release.
Last edited by Zappy; Mar 15, 2024 @ 3:34am
crimson Mar 5, 2024 @ 2:22pm 
I personally the "jerry-rig" style that sfm has, want to make a model have a different hair? ♥♥♥♥ it just hide the models hair and find a model that fits it lmao, you want to make an animation of scout ragdolling? go load up an old beta version of tf2 that barely works and is for some reason included with SFM and record yourself dying, its fun to try and figure out ways to do things even if you're someone like me with 216 hours in sfm (which isnt a lot in the grand scheme of things)
blender just feels wayy too sterile for me, I like how awful SFM is if im honest.
Last edited by crimson; Mar 5, 2024 @ 2:31pm
EmperorFaiz.wav Mar 5, 2024 @ 7:20pm 
Originally posted by Mittens:
Considering there's an addon that let's you import maps and models as if they were an fbx, I'm surprised more people haven't moved over.
Switching to blender was the best decision I've ever made
My 150+GB worth of assets beg to differ.
Ditto Mar 5, 2024 @ 10:42pm 
Because blenders UI scares me
Mittens Mar 5, 2024 @ 10:50pm 
Originally posted by EmperorFaiz.docx:
Originally posted by Mittens:
Considering there's an addon that let's you import maps and models as if they were an fbx, I'm surprised more people haven't moved over.
Switching to blender was the best decision I've ever made
My 150+GB worth of assets beg to differ.
My friend recently downloaded over 200GB of gmod addons with crowbar and categorised them into folders lol. Took him a couple hours but it's absolutely possible
anton Mar 6, 2024 @ 9:40pm 
because its gotten me this far
sl Mar 7, 2024 @ 3:58am 
eh I use both
Stalker Mar 7, 2024 @ 9:45am 
Blender UI scares me + curves + SFM has ton of items so instead, I used Blender to port to SFM.
King Sans Mar 7, 2024 @ 11:05pm 
I would also like to mention that for me, SFM is just more fun. That and an animator is way less demanding on the PC than a model editor/animator. I have a meager 8gb of ram, and sometimes that's just not enough for a model in blender, but it works just fine once in SFM. 90% of the open3dlab models run at like 5 fps in the viewport, so it's just more practical for me to use SFM rather than dealing with that lag. This may be incorrect, but I'm pretty sure I read something about game engines being able to render more stuff than model editors because the CPU doesn't need the vertices, only the GPU, or something similar? Either way, no matter the cause, blender models are pretty taxing and I'm assuming as the average PC specs go up it'll only get worse and worse.

Also, abandonware? I call that permanent LTS 🤑🏣🏚️🗻
Mittens Mar 8, 2024 @ 3:48am 
Originally posted by King Sans:
I would also like to mention that for me, SFM is just more fun. That and an animator is way less demanding on the PC than a model editor/animator. I have a meager 8gb of ram, and sometimes that's just not enough for a model in blender, but it works just fine once in SFM. 90% of the open3dlab models run at like 5 fps in the viewport, so it's just more practical for me to use SFM rather than dealing with that lag. This may be incorrect, but I'm pretty sure I read something about game engines being able to render more stuff than model editors because the CPU doesn't need the vertices, only the GPU, or something similar? Either way, no matter the cause, blender models are pretty taxing and I'm assuming as the average PC specs go up it'll only get worse and worse.

Also, abandonware? I call that permanent LTS 🤑🏣🏚️🗻
You can put the sfm models into blender lol. The eevee rendering engine is about 100x less taxing on your pc than sfm too. And the things you can do to those models in blender that you can't do in sfm without needing to add to a qc file and recompile it. It's genuinely not a bad idea
King Sans Mar 8, 2024 @ 4:54am 
Originally posted by Mittens:
You can put the sfm models into blender lol. The eevee rendering engine is about 100x less taxing on your pc than sfm too. And the things you can do to those models in blender that you can't do in sfm without needing to add to a qc file and recompile it. It's genuinely not a bad idea

I wish that were true, however I say that blender lags from experience. It's not the render engine, cycles or Eevee runs fine on a simple scene, but moving rigs and stuff is just extremely slow, especially compared to sfm. That's something else also; making an IK rig in SFM is extremely easy.

But I agree there are lots of times I don't wanna recompile a model to do something, I use blender for that. There's a lot of times blender is useful, the same can be said for SFM.
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Date Posted: Mar 4, 2024 @ 8:52pm
Posts: 29