Source Filmmaker

Source Filmmaker

BrEEzE!?SFm! Mar 24, 2024 @ 12:56pm
Unnecessary movements during animation
I have a problem that when I animate a character, unnecessary movements are constantly added. For example, today I animated a character so that he would grab the wall with his hand and look out from behind it, I made the necessary key frames and everything was fine, but when I set the key frames to remove the hand, the hand did not hold onto the wall, but as if would float (there were unnecessary movements), although I made her hold statically to the wall. Even when, after animating something, I add a key frame without anything completely empty, the animation gets confused and turns out crooked due to unnecessary movements.

please help, I looked all over the Internet and couldn't find an answer
Originally posted by Zappy:
Originally posted by SvayT:
- I add a key frame without anything completely empty, the animation gets confused -
Are you saying that you have a bone with two keyframes that have the same position, and the bone moves around between those keyframes anyway? If so, that's normal (but can be avoided).


Graph Editor keyframes default to "spline" curves, which smooths out movement as much as automatically possible.

This, however, makes it so that if you have keyframes A and B at one position, and keyframes C and D at a different position, the time between keyframes A and B will have the controls "pull back" in a "lead-up" to the movement of keyframe C. The opposite also applies to the time between keyframes C and D.

If that's the issue, you should select the keyframes that you don't want any movement between, and press 2 on your keyboard to make them use "flat" curves instead. This makes it not do any sort of "lead-up" motion.
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Zappy Mar 24, 2024 @ 1:05pm 
Originally posted by SvayT:
- I add a key frame without anything completely empty, the animation gets confused -
Are you saying that you have a bone with two keyframes that have the same position, and the bone moves around between those keyframes anyway? If so, that's normal (but can be avoided).


Graph Editor keyframes default to "spline" curves, which smooths out movement as much as automatically possible.

This, however, makes it so that if you have keyframes A and B at one position, and keyframes C and D at a different position, the time between keyframes A and B will have the controls "pull back" in a "lead-up" to the movement of keyframe C. The opposite also applies to the time between keyframes C and D.

If that's the issue, you should select the keyframes that you don't want any movement between, and press 2 on your keyboard to make them use "flat" curves instead. This makes it not do any sort of "lead-up" motion.
BrEEzE!?SFm! Mar 24, 2024 @ 1:34pm 
Thanks! I pressed 2 on the keyboard and everything became normal
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Date Posted: Mar 24, 2024 @ 12:56pm
Posts: 2