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Once again, false hope won't save you but constant hard work and rewatching tutorials, etc will. I will not lie to you and say "oh i bet by the end of the month you will get it!" Instead, brutal honesty is the best with these circumstances. You might suck now, your work might be absolute crap. But IF you work hard, push yourself and you actually try; you will, eventually get the hang of it.
You can watch cartoon or anime, learn their movements and try replicate the movement yourself.
The motion editor vs the graph editor, it all falls down to your personal preferences. Graph editor is the most common tool used in making movements while motion editor as the name implies, refines the movements you've made either giving it a jitter or smooth out the curves
i kept wondering myself, should i make idle animation for bones that are not in use for a stretch of time... like a character using their right hand to make gesture while the left hand hangs by the side and all. to me, i leave it out with a step tangent on the last frame before idling and when it comes to using it again, i insert an empty keyframe followed by a new pose 12 frames from the empty keyframe (not sure why i roll like that... must have been from adobe flash's double frame for stick figure animation as their term for a smooth animation)
exploring different techniques to achieve what you want is a good way to start.
try and copy frame per frame a scene from a movie. superimpose the movie onto your SFM. You'll get pretty good results if all you do is copy it. That's how most people who draw become good at drawing...they just kinda trace good art until they become accustomed, and generate their own style.