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- Right-click the viewport, choose "Render Settings", and set it up as you want.
- Switch to the Clip Editor, and have the scene (non-"work") camera active.
- Stay still in time, and wait for the bottom-right sample counter to loop back to "Sample: 1 of X".
- Click "File" > "Export" > "Image...", and save it with ".png" at the end of the filename, or click "File" > "Export" > "Image to Clipboard", open an image editor, paste it, and save it from there.
This will export what's currently in the viewport (hence why you should let it to sample first), at the resolution set in "File" > "Export" > "Movie...".
The last bit means that to use a resolution above 1280x720, you should follow these instructions:
- Right-click Source Filmmaker in your Steam library.
- Choose "Properties...", and look at the "Launch Options" area.
- Make sure that "-sfm_resolution X" is present (without quotes), with X being 720 (the default) for exports up to 1280x720, 1080 for up to 1920x1080, or 2160 for up to 3840x2160.
- Reboot Source Filmmaker (ignore any "window too small" warnings) and load the session.
- Click "File" > "Export" > "[/i]Movie...[/i]", choose the resolution that you want, and click "Cancel".
- Save the session, and then reload the session (to avoid a possible crash).
- Follow the above instructions to do an image export.
- Optionally change the "movie" resolution back to 1280x720 and save the session.
- Change the "-sfm_resolution X" launch option to have 720 as the number. (Higher values reduce performance while working, so it's best to only use higher values for exports.)
It may sound like a lot, but it really boils down to just "set up settings, wait, export".