Source Filmmaker

Source Filmmaker

The_memer987 Mar 11, 2023 @ 8:20am
Lip sync not working
The lip sync is not working I did the show wave form and extract phonemes and it still wont work its not just the custom audio too is the other audio that sfm comes with help please
< >
Showing 1-11 of 11 comments
Zappy Mar 11, 2023 @ 12:58pm 
Originally posted by thememer987:
The lip sync is not working I did the show wave form and extract phonemes -
Make sure that you're using models that have phoneme presets.
Team Fortress 2's "HWM" class models do, while its in-game class models don't. Many Half-Life 2-/Left 4 Dead-style models support this method: https://steamcommunity.com/sharedfiles/filedetails/?id=136390297
Venom Phoenix Mar 11, 2023 @ 2:01pm 
How would one go about commissioning adding HWM to an existing model and what would that cost
Zappy Mar 11, 2023 @ 2:57pm 
Originally posted by Captain Lightyear:
How would one go about commissioning adding HWM to an existing model -
In the context of this thread, that's not relevant. Presets don't require "HWM" flexes, it's just that Team Fortress 2's "HWM" class models have phoneme (and emotion and viseme) presets and its in-game class models don't.

You can make presets for any model by following this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=160143865
By saving the preset file with the same file name/path as the model, followed by "_phoneme.pre" instead of ".mdl", Source Filmmaker will load those presets into a "phoneme" group, which will then be used for automatic lip-synchronisation if they have the right names, when you create an animation set for the model in the future.
Last edited by Zappy; Mar 11, 2023 @ 2:57pm
Venom Phoenix Mar 12, 2023 @ 1:57am 
I see. A model I have only has basic “smile” “frown” etc and I thought I needed rigging
The_memer987 Mar 12, 2023 @ 7:40am 
Originally posted by Zappy:
Originally posted by thememer987:
The lip sync is not working I did the show wave form and extract phonemes -
Make sure that you're using models that have phoneme presets.
Team Fortress 2's "HWM" class models do, while its in-game class models don't. Many Half-Life 2-/Left 4 Dead-style models support this method: https://steamcommunity.com/sharedfiles/filedetails/?id=136390297

Yea I was using demo-man ans sniper from tf2
Venom Phoenix Mar 13, 2023 @ 12:58pm 
Originally posted by Zappy:
Originally posted by Captain Lightyear:
How would one go about commissioning adding HWM to an existing model -
In the context of this thread, that's not relevant. Presets don't require "HWM" flexes, it's just that Team Fortress 2's "HWM" class models have phoneme (and emotion and viseme) presets and its in-game class models don't.

You can make presets for any model by following this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=160143865
By saving the preset file with the same file name/path as the model, followed by "_phoneme.pre" instead of ".mdl", Source Filmmaker will load those presets into a "phoneme" group, which will then be used for automatic lip-synchronisation if they have the right names, when you create an animation set for the model in the future.


For some reason it is greyed out for me when I do this. Create preset
Zappy Mar 13, 2023 @ 1:16pm 
Originally posted by Captain Lightyear:
For some reason it is greyed out for me when I do this. Create preset
Make sure that you haven't applied any rig scripts to the animation set, and make sure that you've followed the rest of the guide's instructions step by step.
Venom Phoenix Mar 13, 2023 @ 5:00pm 
Damn just like the other person in those comments its not loading when I use .pre for some reason, following the directions
Venom Phoenix Mar 13, 2023 @ 5:46pm 
Originally posted by Zappy:
Originally posted by Captain Lightyear:
For some reason it is greyed out for me when I do this. Create preset
Make sure that you haven't applied any rig scripts to the animation set, and make sure that you've followed the rest of the guide's instructions step by step.

I've definitely hit a wall

https://cdn.discordapp.com/attachments/879527280324522044/1085000871621972089/halp.zip

No idea why these aren't loading or why I can't get it to sync on the save I made them on
Zappy Mar 14, 2023 @ 11:51am 
Originally posted by Captain Lightyear:
I've definitely hit a wall [Link] No idea why these aren't loading -
You might have interpreted "Right Click on them and click Export Element. EXPORT EACH ONE INDIVIDUALLY" in the guide as exporting every preset individually, instead of exporting every preset group individually.

Originally posted by Captain Lightyear:
- or why I can't get it to sync on the save I made them on
You don't have all of the necessary phoneme presets, and they lack the "p_" prefix. This video specifically covers the topic of making phoneme presets, which might help (along with the video in its description): https://youtu.be/dHNZgnNLzTg
Around 7:27, the video says that it's unknown how to make preset groups get loaded by default alongside the model. The guide that I linked to in comment #3 of this thread covers that (if you save the preset group with the "_phoneme" suffix).
Venom Phoenix Mar 14, 2023 @ 2:18pm 
ah, yes. i did misinterpret that.

i also appear to have thought viseme was the lipsync so i just used heavy's viseme and recreated those. tbh I realized my model doesnt have much viable facial movement to fill even those, let alone the p_ list
Last edited by Venom Phoenix; Mar 14, 2023 @ 2:20pm
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Mar 11, 2023 @ 8:20am
Posts: 11