Source Filmmaker

Source Filmmaker

RumblingRose Apr 11, 2016 @ 9:56am
Created "four arm" IK rig. "Extra arms" bones present in rig but doesn't move model
I managed to build an IK rig with arms and wings for this model http://puu.sh/oevb4/f59fb078c2.jpg , and the wing bones show up in SFM, but they don't move the model, while the rest of the bones work fine.

I've added the wing bones to the sections "Find the dag nodes for all of the bones in the model which will be used by the script" "Create the rig handles and constrain them to existing bones" "Build the rig handle hierarchy" and "Create constraints to drive the bone transforms using the rig handles" and I can't figure out why the bones aren't working. Any insight would be greatly appreciated.
< >
Showing 1-6 of 6 comments
episoder Apr 11, 2016 @ 10:27am 
where do i find the model? hard to see what of those are bones and needed handles.
RumblingRose Apr 11, 2016 @ 11:28am 
It's a model I'm working on to put on the workshop, so I'm the only one with it right now. I can post the .py for the rig, if that helps? Quite a text dump though
episoder Apr 11, 2016 @ 12:02pm 
you got a pastebin or mediafire or a google drive account? i could build grievous' rig for comparison. dunno if that'd help much tho.

edit. there >>> the grievous fk hybrid[drive.google.com]. add: you might ignore the fk stuff. just parent the hands and elbows to the rigroot and you have default ik.
Last edited by episoder; Apr 11, 2016 @ 1:13pm
RumblingRose Apr 11, 2016 @ 2:39pm 
Well, it looks like there shouldn't be an issue with the rig? https://drive.google.com/open?id=0B0w7St1eoYSnRkdoQVBDZVI4U3M It seems to be pretty much the same as yours. It doesn't even make sense why the bones would show up on the model but not move anything.
episoder Apr 11, 2016 @ 3:17pm 
quick look. error there...

sfmUtils.BuildArmLeg( rigWingJointR, rigWingR, boneForeWingR, boneWingHandR, True ) sfmUtils.BuildArmLeg( rigWingJointL, rigWingL, boneForeWingL, boneWingHandL, True )

should be...
sfmUtils.BuildArmLeg( rigWingJointR, rigWingR, boneUpperWingR, boneWingHandR, True ) sfmUtils.BuildArmLeg( rigWingJointL, rigWingL, boneUpperWingL, boneWingHandL, True )

interesting model. from lezisell? i haven't compiled it tho. maybe later. :)
Last edited by episoder; Apr 11, 2016 @ 4:25pm
RumblingRose Apr 11, 2016 @ 3:25pm 
Oh wow. The wing bones work now! Thank you very much, you must be a magician.

Yup, imported it from a XPS port by lezisell
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Apr 11, 2016 @ 9:56am
Posts: 6