Source Filmmaker

Source Filmmaker

Perforce Helix and SFM: Hidden revision control features? What about documentation?
Alright, so I installed Perforce Helix as a revision control for Unreal 4 projects to my remote server, since it's git features are still in beta, but after returning back to SFM, I noticed that every time I was going to save something or compiled something with StudioMDL, it always keeps asking Perforce related questions.

Where's the documentation how to use Perforce Helix with SFM?
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Showing 1-3 of 3 comments
celica soupra Aug 6, 2016 @ 4:22pm 
http://www.sourcemodding.com/tutorials/generic/source-control/introduction-to-perforce/

It's not for SFM specifically I see now, but it's Source still. There's no documeentation for it on the VDC so I assume Valve has used Perforce internally but never thought the public would have much use for it with SFM.
Last edited by celica soupra; Aug 6, 2016 @ 4:25pm
Zappy Aug 7, 2016 @ 12:13am 
I suppose you could just add "-nop4" to the StudioMDL code thing to avoid it. If it also happens within Source FilmMaker itself... I don't know, but maybe you could also add it to Source FilmMaker's command-line through Steam? Of course, this won't help if you want to use perforce.
Thundery Steak Aug 7, 2016 @ 2:17am 
I actually mailed the SFM team about Perforce, like if it was left in SFM by accident or not and requested some documentation as possible.
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Showing 1-3 of 3 comments
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Date Posted: Aug 6, 2016 @ 3:59pm
Posts: 3