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$ModelName "LibraScales\libra_scales.mdl"
$BodyGroup "StandLeg"
{
studio "StandLeg.dmx"
}
$SurfaceProp "default"
$Contents "solid"
$MostlyOpaque
$CDMaterials "models\custom\LibraScales\"
$Sequence "idle" {
"StandLeg.dmx"
fadein 0.2
fadeout 0.2
fps 30
}
This is a working reference of mine. Try to do it in my format instead of Jack's. And by format, I mean everything in the order I have it here.
$ModelName "Steven Universe\Lapis Lazuli.mdl"
$BodyGroup "Wings"
{
studio "Wings.dmx"
}
$SurfaceProp "default"
$Contents "solid"
$MostlyOpaque
$CDMaterials "models\mmdgems\Lapis Lazuli\"
$Sequence "idle" {
"Wings.dmx"
fadein 0.2
fadeout 0.2
fps 30
}
//guessing I don't need the framerate and fades.
Each option consists of either of these:
Note that you can have a Studio, then Blank, then Studio option array if you want, or you could even start with Blank, or have the same thing (including Blank) listed twice... but there's no reason to list any option twice. (Unless you want to have a place-holder in the model until you get the mesh you want finished.)
Here are three examples, one where you can choose between a mesh and no mesh, defaulting to mesh, another with mesh/no mesh, defaulting to no mesh, and another with three meshes:
You know that besides it being easier to read, more optimized, and overall just objectively better, you get the same result from $Body "StandLeg" "StandLeg", right?
so I put it as:
$BodyGroup "Wings"
{
Studio "Wings.dmx" \\ or just "Wings" for that matter?
Blank
$cd "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials\models\mmdgems\Lapis Lazuli"
$cdmaterials "models\mmdgems\Lapis Lazuli\materials\"
$modelname "mmdgems\Steven Universe\Lapis Lazuli.mdl"
$model "Lapis Lazuli" "Lapis Lazuli by JoeySandbag_mesh (2).dmx"
$BodyGroup "Wings"
{
Studio "Wings.dmx"
Blank
$sequence idle "Lapis Lazuli by JoeySandbag_mesh.dmx (2)" fps 1.00
"mesh.dmx (2)"
"Mesh (2).dmx
Bad command: Studio
this is the line -Studio:
Studio "Wings.dmx"