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Raxxo uses the "player" models (player\class.mdl instead of player\hwm\class.mdl) for the extreme flex creations he make, I think. The hardware morph-style flexes are intended for realistic things with subtle changes everywhere, thus everything limits each other, where-as the "player" models are just intended to look okay while being fast to process, thus flexes don't limit each other, and there's not a universal "open mouth" flex, that's all baked into the different voice flexes, which can then be mixed together.
TL;DR: Raxxo uses the "player" models for the extreme flex creations.
Sorry for my ignorance