Source Filmmaker

Source Filmmaker

kozz Jul 17, 2016 @ 7:08pm
How do you make faces looks insane and crazy?
Is there a way to make tf2 Hwm's faces look ridiculous?



Examples of what I'm talking about
https://gyazo.com/876fee6d8bf9a7fee9fedbd31f4edb46
https://gyazo.com/d3a2177193a812613e3e552d61d50d62
https://gyazo.com/7f008f8223a723ccefb5e9db151f063f
(pics from raxxo's sfm videos)
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Showing 1-7 of 7 comments
surfer171 Jul 17, 2016 @ 7:24pm 
Play with the facial flexes. It's a long and tricky process to make it look like that. Well, one of it that is, the others is using the one procedural on the facial flexes
kozz Jul 17, 2016 @ 7:30pm 
Originally posted by surfer171:
Play with the facial flexes. It's a long and tricky process to make it look like that. Well, one of it that is, the others is using the one procedural on the facial flexes
Which one?
surfer171 Jul 17, 2016 @ 7:34pm 
Last one. Either one or zero procedural
Zappy Jul 18, 2016 @ 2:21am 
Originally posted by BACK! Kozzer:
Is there a way to make tf2 Hwm's faces look ridiculous?
In Garry's Mod? Simply set the flex value above 1.0 or below 0.0. In Source FilmMaker? No, even if set to 400000, Source FilmMaker will display it as 1.0, and -400000 as 0.0.

Originally posted by BACK! Kozzer:
(pics from raxxo's sfm videos)
Raxxo uses the "player" models (player\class.mdl instead of player\hwm\class.mdl) for the extreme flex creations he make, I think. The hardware morph-style flexes are intended for realistic things with subtle changes everywhere, thus everything limits each other, where-as the "player" models are just intended to look okay while being fast to process, thus flexes don't limit each other, and there's not a universal "open mouth" flex, that's all baked into the different voice flexes, which can then be mixed together.

TL;DR: Raxxo uses the "player" models for the extreme flex creations.
kozz Jul 18, 2016 @ 10:15am 
Originally posted by Zappy:
Originally posted by BACK! Kozzer:
Is there a way to make tf2 Hwm's faces look ridiculous?
In Garry's Mod? Simply set the flex value above 1.0 or below 0.0. In Source FilmMaker? No, even if set to 400000, Source FilmMaker will display it as 1.0, and -400000 as 0.0.

Originally posted by BACK! Kozzer:
(pics from raxxo's sfm videos)
Raxxo uses the "player" models (player\class.mdl instead of player\hwm\class.mdl) for the extreme flex creations he make, I think. The hardware morph-style flexes are intended for realistic things with subtle changes everywhere, thus everything limits each other, where-as the "player" models are just intended to look okay while being fast to process, thus flexes don't limit each other, and there's not a universal "open mouth" flex, that's all baked into the different voice flexes, which can then be mixed together.

TL;DR: Raxxo uses the "player" models for the extreme flex creations.
Thanks for the info, where do you find the player models?
Zappy Jul 18, 2016 @ 10:23am 
Refer to comment #4 of this thread. (The one you quoted.) It says what they're called.
kozz Jul 18, 2016 @ 10:25am 
Oh, yeah...

Sorry for my ignorance
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Date Posted: Jul 17, 2016 @ 7:08pm
Posts: 7