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anyways, you have to add a phong material and use the $phongexponenttexture command in the vmt. I'm not entirely sure which modeling program you use or if you're just porting, but I hope this helps.
I'm not an expert on this by the way, I'm just going by a reference chart for 3ds Max.
$Phong 1
$PhongBoost ~Number~
$PhongExponent ~Number~ OR $PhongExponentTexture ~Texture~
$PhongFresnelRanges ~3 Numbers~
And you don't have the last one. To use multiple numbers, you're gonna have to write something like "[A B C]", with quotes and square brackets, however you could just use a single number. (But I highly recommend 3 numbers. Personally, I use "[1 1 2]" in my materials.)
Yep, Pipann, it's Blade Man from Mega Man 10. I'm planning to create the 8 robot masters from MM10 and release them as a pack - still a ways to go yet.
http://i.imgur.com/TixZ0mk.png
edit: Ah! Looks like you solved the problem. Way to go! :D
I've enjoyed the megaman battle network series a lot, so it's nice to see some megaman stuff coming this way. Looking forward to seeing them on the workshop!