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I will download it when I got to home.
I tend to work in modo, which is a very expensive 3D program which has some limited functionality in the department of dynamics currently, but its modeling UV and material workflow inside the amazing UI make it worth it to me. If you ever get a chance to use modo, do it.
Anyways, as far as free goes you can get the educational license for Maya, 3DS Max, Houdini, or stick to blender. Out of all of those blender is probably easiest next to 3DS Max.
Softimage would be ideal for getting things into SFM as a specific version allows native exporting into source, but that's kind of hard to set up, and you've got to tolerate softimage's archaic UI.
I really aproves it! Nice to see it have an option to organic modeling.
Yeah blender is really great, but it's modeling is not to intuitive and lacks some time saving features. Other than that it's functionality and features are pretty good. plus it has the .smd exporter plugin which is really important for getting stuff into SFM.
I had experience with 3Ds max, Blender as I saw yesterday have a lot of features that I'm familiar with. The biggest issue with learning new softwares is that they all have different layouts, but once you get to know where are the tools most of 3D softwares are the same. Well, knowing how to do is easy, now doing something good...
I have the feeling that the real trouble will be when I export to Source the first time... I remember when I first exported an animated character to Unity 3D in college... ugh.
That's the one I was referring to.
then once you have the mdl you just make the textures with gimp/photoshop and vtfedit (or the vtf plugin for gimp).
Raptor, what you mean it will compile it for you, how do you set that up!?