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And I fail to see how that would even work unless maps came with predefined snapping points, which they don't. Otherwise the engine can't know where you want the object to snap.
Unless you mean grid snapping, which is useless unless the map was religiously built on the same grid. Fat chance o' that.
you MIGHT, I say MIGHT, be able to get it by double clicking the rot and changing the numbers to exact values like 90 0 0 or something like that. but that is IS the map maker worked on straight lines.
Guys, guys. You're making this overly complicated. Come on now, lets go back to the basics of 3d.
Any point in space has 3 coordinates and this is universal in any program that deals with 3D in any way.
Currently the translation MANIPULATOR already uses snapping, everything does in actuality, but the increments are very small so it's smooth. So for something we can consider snapping they'd just up the increments it moves. Simple.
Same concept with rotation, it already moves in increments of like 1 degree, with the snapping menu I talked about you could change that to say, 15 degrees or more, whatever you want!
The screen manipulator would not snapping for obvious reasons though.
It's an easy change, it really is. The "grid" is already there just like it is in all 3D programs.
You got the right idea, but in practice it just wouldn't work.
90 degree snapping would be GLORIOUS for making more of those runic weapon .dmx files i've uploaded
and since I now scene build more then anything i find it's much easier. I just orient everything to exact numbers.