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I've attempted using the method outlined in the wiki page you linked to, but it still gives no coordinates or pointfile. I'm starting to suspect it's a area portal leak, which is a problem since I don't know how to find one, let alone fix it.
I've also attempted restarting Steam and restarting my PC. No luck.
I've also attempted making all portals part of the world geometry. No luck on that either.
If it's any help, it's not creating a .prt file either.
http://steamcommunity.com/sharedfiles/filedetails/?id=274620099
Then you've got a lot of issues. Click "entity report" and see all the things in the map, such as brushes/portals/props. Click any that you suspect are causing issues and click "go to" then check visually if they're leaking.
Yeah OP, do this. If that is a Gmod map, set up the Source SDK for Gmod then try compiling with that version of Hammer.
Also, have you actually played this map in-game? There could be obvious errors in the map itself. Whoever created it might not have created it correctly.
As for setting up Source SDK for Garry's Mod, I'm not sure how one does that. Do you just download it from Steam's tool section or do I need to go looking on modding sites?
In the meantime, I'm gonna go try decompiling it for Garry's Mod, and if that doesn't work I'll try hand compiling it by running vbsp from the Command Prompt.
You just need to change your game configuration, I believe. When you open Hammer from the source SDK, go into settings and under the Configuration settings, it'll show like half life/tf2/etc, you just need to Select Gmod.
There's several ways of setting up Hammer for Gmod, apparently
https://steamcommunity.com/sharedfiles/filedetails/?id=479967401
I think I found the reason it wouldn't edit in hammer as well. This is what comes out if you decompile with all the entites enabled and then recompile using vbsp:
Valve Software - vbsp.exe (Dec 16 2013)
8 threads
materialPath: C:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\mate
rials
Loading C:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\maps\ph_pi
rateship_dx.vmf
Could not locate 'GameData' key in c:\steamlibrary\steamapps\common\sourcefilmma
ker\game\usermod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...Wrote C:\SteamLibrary\steamapps\common\SourceFilmmaker\game\u
sermod\maps\ph_pirateship_dx.lin
Areaportal leak ! File: C:\SteamLibrary\steamapps\common\SourceFilmmaker\game\us
ermod\maps\ph_pirateship_dx.lin
Brush 5514: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5558: areaportal brush doesn't touch two areas
Brush 5558: areaportal brush doesn't touch two areas
Brush 5514: areaportal brush doesn't touch two areas
Brush 5574: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5523: areaportal brush doesn't touch two areas
Brush 5523: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5558: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5523: areaportal brush doesn't touch two areas
Brush 5514: areaportal brush doesn't touch two areas
Brush 5514: areaportal brush doesn't touch two areas
Brush 5558: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5558: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5558: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5514: areaportal brush doesn't touch two areas
Brush 5565: areaportal brush doesn't touch two areas
Brush 5479: areaportal brush doesn't touch two areas
Brush 5472: areaportal brush doesn't touch two areas
Brush 5472: areaportal brush doesn't touch two areas
Brush 5602: areaportal brush doesn't touch two areas
Brush 5574: areaportal brush doesn't touch two areas
Brush 5602: areaportal brush doesn't touch two areas
Brush 5574: areaportal brush doesn't touch two areas
Brush 5574: areaportal brush doesn't touch two areas
Brush 5602: areaportal brush doesn't touch two areas
Brush 5602: areaportal brush doesn't touch two areas
Brush 5472: areaportal brush doesn't touch two areas
Brush 5472: areaportal brush doesn't touch two areas
Brush 5472: areaportal brush doesn't touch two areas
Brush 5472: areaportal brush doesn't touch two areas
Brush 5472: areaportal brush doesn't touch two areas
Brush 5507: areaportal brush doesn't touch two areas
Brush 5479: areaportal brush doesn't touch two areas
Brush 5479: areaportal brush doesn't touch two areas
Brush 5507: areaportal brush doesn't touch two areas
Brush 5479: areaportal brush doesn't touch two areas
Brush 5472: areaportal brush doesn't touch two areas
done (1)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2722 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
Thanks for the help.
Oof, it's been a while (original thread was in 2016!), so I'm not sure how much I can help. If I remember correctly, I unchecked func_areaportal/_window when I decompiled it using BSPSource. [github.com]
By the way, make sure you've got no other option before you recompile a map in command prompt. You won't be able to edit the map in Hammer, there WILL be errors that you'll need to work around when using SFM itself, and it is highly tedious.
If you need the recompiled ph_Pirateship, I think I can send you the files.