Source Filmmaker

Source Filmmaker

Mr.Mustard Sep 24, 2016 @ 12:07pm
Overwatch Maps?
You know, we get all of these overwatch models and they're great but we don't have any overwatch maps to pose them on. Maybe someone should make a map for overwatch posing. I wish I could but I literally know nothing about modeling and map making. :solitude:
Last edited by Mr.Mustard; Sep 24, 2016 @ 12:07pm
< >
Showing 1-5 of 5 comments
Mr.Mustard Sep 24, 2016 @ 1:21pm 
Originally posted by Mr.Light:
Well you could always do a scene build
http://steamcommunity.com/sharedfiles/filedetails/?id=750141231&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=685994386&searchtext=
I understand that I could do this. In fact, I already had these but I would much rather have a map because I'm actually just really lazy and don't have the computer to have so many models at one time.
Koldraxon Sep 24, 2016 @ 1:28pm 
Originally posted by Mr.Bastion:
Originally posted by Mr.Light:
Well you could always do a scene build
http://steamcommunity.com/sharedfiles/filedetails/?id=750141231&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=685994386&searchtext=
I understand that I could do this. In fact, I already had these but I would much rather have a map because I'm actually just really lazy and don't have the computer to have so many models at one time.
There's ways to deal with it; some props can be sized up to act as walls and blot out the blank spaces, for instance, at the cost of the texture looking less detailed.

I think there's also a ton of other assets (like that hills, etc... pack here) that would help cut down the amount of assets used.

Another example is a lack of Halo maps (such as Reach's Forge World), but most of these can be scenebuilt (albeit the Reach Forge props from Soulburnin's new pack have a texture issue, making recreations of Halo Reach Forge scenes or pseudo-Forerunner terrain less appealing until the issue is resolved) without much more than about 8 to 12 objects, without added players, weapons, vehicles, sky (unless that's built-in).

Just saying.
Kumquat [Velbud] Sep 24, 2016 @ 5:58pm 
Ehhhhh, this is more of a question to ask toward the Overwatch SFM group, since we are the ones who actually make the ports. We start with models then we go to other assets next, since the characters and props are more popular.
Misuune Sep 25, 2016 @ 3:44am 
For getting Overwatch maps.
There's 3 big needs.

1. Textures.
2. Right Models.
3. Ability to make map look same like from Overwatch.

This ain't easy to do in Hammer.
Since crashes and failures.

And also making map from Overwatch is barely possible without any of these needs listed.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Sep 24, 2016 @ 12:07pm
Posts: 5