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https://www.youtube.com/watch?v=SwAwpJ2NN_c&ab_channel=ThomasLarson
it teaches you so much in so little time how to do timing in the graph editor and manipulating keyframes to get smoother curves etc. it honestly got me from some garbage poster to this
http://steamcommunity.com/sharedfiles/filedetails/?id=762389086 made in about 15 minutes too, i get that animation feels confusing and overwhelming but as u come to understand it more it becomes easier, theres also these awesome videos: https://www.youtube.com/watch?v=xfiZY0YkcQg&list=PLxkcA37hyFuyk1Xdm0_1DfgOPNI7IEb1J&ab_channel=JesseBaumgartner
he makes uploads of his project as he slowly breaks down his animation, from his key poses all the way down to the physical side and the inbetweens.
shows you all the techniques/principles you apply to animation to make it look better
It should be overlap or bouncing a ball. Seriously, animate a bouncing ball, things will come to you quickly.
that's just the first part of the animation principle playlist, genius.
Regardless of what order you think these principles should be in, that's the order that two of the most significant and influential Disney animators put them in for one of the most famous animation guides in history.
ay