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On to the grass problem, you might try this:
https://www.youtube.com/watch?v=ShpZT8mZ1VU&index=8&list=PLmx5NIR6PO5t2vfHIX6GNkpXiFODM_6KJ
Yes, it's based on a forest, but the principles are the same for grass, rocks, etc.
I've used it for making a forest, and it does a pretty decent job, if you follow the instructions... lol
The whole point in this is to cut down on the number of actual models in a scene. The more models you have in a scene, the more resource-intensive it becomes.
hehe. X))