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While I don't have SUPER detailed tuts, I have one VERY VERY old tut on reskinning. http://scurvyorangesfm.tumblr.com/post/99845023138/sfm-tips-n-pointers-behind-the-scenes-edition . Where the vtfs are depends on what model you want to reskin. The mercs from TF2 are listed under materials/models/player/(insert_merc's_name_here). Miss Pauling, used in the tut, is listed under materials/models/crazyb2000/tf2/misspauling. Check your tf folder, workshop folder, and usermod folder depending on if it's a file you extracted from the game, a file you downloaded from steam (like Miss P) or a file you manually installed in usermod. So it heavily depends on what model you want to use. Also if you get that file off that tut PLEASE don't reupload it anywhere, I had a spell of people trying to put it up here and I don't want it on steam, thanks. Really been meaning to update it and make it better, though, I just haven't gotten around to it yet...
As for applying it in sfm, I use override materials. Someone else already has a tut on steam, here. https://steamcommunity.com/sharedfiles/filedetails/?id=291500222
I also had a run-through of all the commands I know that I could get to work from within sfm. Some I know that don't work, some I know that only work in the vmt and not overrides, but this tut is only for ones that do work as overrides. http://scurvyorangesfm.tumblr.com/post/141506984578/useful-override-material-commands
One last note, the gimp plugin for normalmaps is also very useful. The vtf plugin only lets you open them, it unfortunately doesn't account for ALL things Source. The normalmap plugin is here. http://registry.gimp.org/node/69
Good luck, hope these links help! And work. But mostly help. As far as I'm aware there aren't that many people who know how to reskin these days, so it's a valuable thing to know, very versatile. You can really change up a model with just reskins. :)
One more thing. What is this "normalmap" GIMP plugin doing? I can't really see a difference. I know I installed it right though and it is being read by GIMP.
Sometimes it's called a bumpmap. Valve's wiki page on it is here. https://developer.valvesoftware.com/wiki/Bump_map
Basically it adds a texture to the texture. Like is it smooth like silk, does it have a cloth pattern, bits of noise for stone, stuff like that. It shows up under filters>maps>normalmap on my end. It doesn't change gimp by default like the vtf plugin, it's a thing that edits vtfs for you if you want to make a bumpmap at some point. You can also do it through websites online, but I've never gotten any of them to work, so I tend to recommend people use the gimp plugin. Sorry, should've linked the wiki before! Completely forgot about it. It has a lot of useful stuff listed. :P