Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) They gave up on a portion of SFM, which is what we have now. Right now, they are focusing on Source 2 (and S2FM), VR, and a newer big project (probably HL3).
2) Valve is a kind of company that wants to innovate. Whenever they make/want to make something that is big, they will announce it and release it to the community. Notice that they haven't been doing much, which just means that they are still in development of something. Fixing and enhancing really isn't a forte for most people who code or make anything from scratch for that matter. These guys aren't lazy, but they also have lives. It's best to work with what we already have or use something else.
3) Valve makes money. They are a company, not a charity, not part of our community. Fixes and crashes may be reported, but only major problems will be fixed.
4) They are introducing some new things. They have no time to deal with fixes if the community wants something new. Plus, the steam client has had problems for a while now, along with updates to it because most people were complaining about it more than any games. How can you have people enjoy games if the site itself is buggy?
When Valve next need to promote anything big, it'll be a Source 2 game.
And really, I suspect that's part of why SFM2 hasn't updated in a while either: Valve haven't got anything big to promote at the moment.
Should Valve drop any big Source 2 games on us, then I wouldn't be at all surprised to see some SFM2 updates around the same time - all the extra features they programmed in while making the new promotional videos.
I'm curious though, will they update Source 2 so that it will at least have a workshop, or give us the ability to create workshop items for it? I'm pretty sure if Source 2 REALLY IS revolutionary in the Source universe, many of us might want to transfer some of our best works to that program's Workshop. Probably would be best if SFM was the uploader station. :/
As it is, SFM2 just isn't going to get a massive community following until there's a lot more content for it; a Workshop would go a way towards that, but I think the clincher will be when mass Source 1 back-compatibility becomes viable.
If SFM2 were enough better than SFM1, then the community would probably make that happen themselves (*someone* would put together a batch re-compiler, I'm sure) but it's arguably an inferior program at this stage - a lot of fairly key SFM1 features are missing (per-bone scaling, material overrides, custom Python scripting, etc), as Valve presumably haven't needed them for any of their SFM2 videos yet.
The main problem with it though is that it only uses Source 2 assets, so you're currently basically limited to basically just using it for Dota 2, and the process of converting assets is currently far to impractical to import all the stuff you'd need to do a TF2, Half Life, L4D, etc, animation.