Source Filmmaker

Source Filmmaker

did valve completely give up on sfm?
it's been more then a year and a half since the first update, and that's a bit dissapointing. It's not like valve is working on anything else, all they're doing is sitting around collecting shekels from the kids who throw their entire allowance into tf2 hats all day.

The least they can do for the community is fix most of the new tf2 maps, as they crash sfm when I try to load them in myself.
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Showing 1-12 of 12 comments
AbyssalSerpent Sep 8, 2016 @ 3:44pm 
I heard that Valve doesn't support SFM anymore, which is why it hasn't been getting any updates since who-knows-when.
Video Game Lover Sep 8, 2016 @ 3:48pm 
damn, all those lazy b a s t a r d s are doing now are constantly updating the steam client for no reason, and collecting money
Last edited by Video Game Lover; Sep 8, 2016 @ 3:48pm
Kumquat [Velbud] Sep 8, 2016 @ 3:48pm 
Some things to clear things up.
1) They gave up on a portion of SFM, which is what we have now. Right now, they are focusing on Source 2 (and S2FM), VR, and a newer big project (probably HL3).
2) Valve is a kind of company that wants to innovate. Whenever they make/want to make something that is big, they will announce it and release it to the community. Notice that they haven't been doing much, which just means that they are still in development of something. Fixing and enhancing really isn't a forte for most people who code or make anything from scratch for that matter. These guys aren't lazy, but they also have lives. It's best to work with what we already have or use something else.
3) Valve makes money. They are a company, not a charity, not part of our community. Fixes and crashes may be reported, but only major problems will be fixed.
4) They are introducing some new things. They have no time to deal with fixes if the community wants something new. Plus, the steam client has had problems for a while now, along with updates to it because most people were complaining about it more than any games. How can you have people enjoy games if the site itself is buggy?
Last edited by Kumquat [Velbud]; Sep 8, 2016 @ 3:50pm
Video Game Lover Sep 8, 2016 @ 3:51pm 
You drive a good point, I take back my previous statement and hope valve succeeds in whatever project they're working on. Thank you for your time.
Marco Skoll Sep 8, 2016 @ 4:13pm 
As disappointing as it may be that Source 1 version of SFM will probably never be updated again, the reality is that's a Valve promotional tool that they've been nice enough to release for the benefit of the community. But at this stage, there's not really anything left for SFM 1 to promote though - the engine has been superseded by Source 2.

When Valve next need to promote anything big, it'll be a Source 2 game.
And really, I suspect that's part of why SFM2 hasn't updated in a while either: Valve haven't got anything big to promote at the moment.
Should Valve drop any big Source 2 games on us, then I wouldn't be at all surprised to see some SFM2 updates around the same time - all the extra features they programmed in while making the new promotional videos.
episoder Sep 8, 2016 @ 4:37pm 
if you got problems with maps from tf2, you can port/recompile them for sfm or find somebody who did it already. tools and soft mod support is always inclusive. :)
Kumquat [Velbud] Sep 8, 2016 @ 4:40pm 
Originally posted by Marco Skoll:
As disappointing as it may be that Source 1 version of SFM will probably never be updated again, the reality is that's a Valve promotional tool that they've been nice enough to release for the benefit of the community. But at this stage, there's not really anything left for SFM 1 to promote though - the engine has been superseded by Source 2.

When Valve next need to promote anything big, it'll be a Source 2 game.
And really, I suspect that's part of why SFM2 hasn't updated in a while either: Valve haven't got anything big to promote at the moment.
Should Valve drop any big Source 2 games on us, then I wouldn't be at all surprised to see some SFM2 updates around the same time - all the extra features they programmed in while making the new promotional videos.

I'm curious though, will they update Source 2 so that it will at least have a workshop, or give us the ability to create workshop items for it? I'm pretty sure if Source 2 REALLY IS revolutionary in the Source universe, many of us might want to transfer some of our best works to that program's Workshop. Probably would be best if SFM was the uploader station. :/
Marco Skoll Sep 8, 2016 @ 5:08pm 
I'd be surprised if it didn't have a Workshop eventually. (Valve tend to like that sort of thing).

As it is, SFM2 just isn't going to get a massive community following until there's a lot more content for it; a Workshop would go a way towards that, but I think the clincher will be when mass Source 1 back-compatibility becomes viable.

If SFM2 were enough better than SFM1, then the community would probably make that happen themselves (*someone* would put together a batch re-compiler, I'm sure) but it's arguably an inferior program at this stage - a lot of fairly key SFM1 features are missing (per-bone scaling, material overrides, custom Python scripting, etc), as Valve presumably haven't needed them for any of their SFM2 videos yet.
Video Game Lover Sep 8, 2016 @ 6:55pm 
"SFM2"? I never heard of it
Last edited by Video Game Lover; Sep 8, 2016 @ 6:55pm
Marco Skoll Sep 9, 2016 @ 4:05am 
I'm not sure what it's *technically* called (S2FM, SFM2, DOTA2 SFM, SFM Reborn, take your pick, I've heard them all used), but it's a Source 2 version of the Filmmaker that's currently rolled into Dota 2.

The main problem with it though is that it only uses Source 2 assets, so you're currently basically limited to basically just using it for Dota 2, and the process of converting assets is currently far to impractical to import all the stuff you'd need to do a TF2, Half Life, L4D, etc, animation.
They gave up on SFM. Made a second one, then gave up on that too. :tgrin:
Video Game Lover Sep 9, 2016 @ 1:31pm 
damn
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Date Posted: Sep 8, 2016 @ 3:40pm
Posts: 12