Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) Usually type props/ and you'll get nearly all the props you need. If you want to be more specific, do something like props/2fort
3) Black void, disable lighting and you're good to go
4) if you can't find something, search the workshop.
2 = Anywhere; Facepunch, SFMlab, here. Searching is good.
3 = Often, the biggest, lightless-est maps are preferred as some scenebuilds can be gigantic. It's not always the case as there are some things, like a unique bunch of props arranged just right, that can't be found in the search panels.
4 = Outdoors, or indoors?
5 = Consistency is key; lighting changes the scene; characters should be given reason to be in the context (OPTIONAL). Sometimes, the scene itself is more captivating than whatever's thrown into it. Also, in certain cases, resizing pre-existing assets would also do the trick.
I wish I can help you further but here's a guide
2) SFMlab and Facepunch are good alternatives to the workshop. It all depends on what props you are looking for. Chances are, If you can think of it, there is something very similar out on the web. You just gotta know what to look for.
3) Like I said in (1). Any map. If you are looking for a desert/egyptian map, for instance, TF2's "Egypt" or "Lakeside" maps work. Camera angles and prop placements can help you alter the look.
4) For outside scenes, most times yes. In the event of your using "Void", even if the scene is night time, a solid black sky hardly ever looks good. However some volm lights added to the scene can have a positive effect without a skybox. But for indoor scenes, or outdoor scenes where the sky is obscurred by thick trees, or something, you do not need a skybox. It depends, really, if there is going to be a lot of sky showing in the background.
5) Use darker maps and void for "free builds". That is, scenes that are 90-100% from scratch. It gives you more control over the lights.
Besides PonySFM and DeviantArt, where else can I find scenbuild props fro MLP content?
Most model searches point back to the various group galleries on Deviantart. But don't limit yourself to just looking at the main MLP groups on Deviantart, there are some unique resources buried throughout in individual galleries as well!
If you really want to challenge yourself, try making some yourself in programs like Blender.
Step 2: place them in the appropriate positions according to common sense.
Step 3: you could not have done anything without my help, so dont forget to link everything about me in your sfm things 'cus you could not have figured out how to place props without people helping you via steam discussions.
Joking aside, I suggest you mess around with scene building in your free time, find your own methods, some in which you can truely call your own. I found that you learn things much better and easier when you teach yourself, then when you try to duplicate other people's ways.
You are 100% right. I make these types of threads only because I am new and do not know how to "approach" some of these things for the first time. SFM is still very new to me. I've only scratched the surface.
Plus, asking others what they do is a good way to see how it's done from different perspectives. It all goes into the learning process I assure you.
Ah Blender...another frontier I must one day conquer. In time, I will. In time...
Thanks for the advice.