Source Filmmaker

Source Filmmaker

Fitne Por Sep 3, 2016 @ 4:23pm
4k render crash
I can render 1080p images via image sequence fine.

But when I try to render an image in 4k, I get a crash, Nvidia says the display driver crashed, and the -condebug says "failed to lock vertex buffer in CMeshDX8::LockVertexBuffer".

Looking that up, it has something to do with paged pool memory. Note that I managed to render a 4k image once, but now later attempts just cause this crash. My computer uses Nvidia and has 16gb ram.

Someone chime in?
Last edited by Fitne Por; Sep 3, 2016 @ 4:24pm
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Showing 1-11 of 11 comments
Marco Skoll Sep 3, 2016 @ 4:33pm 
To begin, with have you done the basic Steam maintenance - stuff like making sure your SFM cache is validated, your graphics drivers are up-to-date, etc?

After that, a fuller computer spec would help. Which Nvidia card/GPU specifically? What CPU? I'm assuming they're probably up-to-spec on a system with 16 gb of RAM, but it's not *definitely* the case...

Fitne Por Sep 3, 2016 @ 4:47pm 
Originally posted by Marco Skoll:
To begin, with have you done the basic Steam maintenance - stuff like making sure your SFM cache is validated, your graphics drivers are up-to-date, etc?

After that, a fuller computer spec would help. Which Nvidia card/GPU specifically? What CPU? I'm assuming they're probably up-to-spec on a system with 16 gb of RAM, but it's not *definitely* the case...

I used a laptop with a GT635. Used to be run of the mill but now its getting old. On the other hand, that CPU is an i7.
An i7 and a 635 is probably causing bottleneck.

Furthermore i don't think a 635 can fully render 4k..
Clown Sep 3, 2016 @ 7:13pm 
Originally posted by Now Custy:
An i7 and a 635 is probably causing bottleneck.

Furthermore i don't think a 635 can fully render 4k..
being a laptop gpu the gt635m is only as good as a gtx450 which cannot render 4k or 1440p so the graphic chip is limiting your output. the only option for that is to render out at 1080p and scale up in photoshop or gimp and try and keep the quailty
Marco Skoll Sep 3, 2016 @ 7:25pm 
Originally posted by Now Custy:
Furthermore i don't think a 635 can fully render 4k..
In a context like this, GPUs can render much bigger resolutions than they could do in a "live" context like gaming. My computer runs a low profile R7 250 1GB that's nothing particularly hot when it comes to graphical performance (I'd like to upgrade it to a low profile 750 Ti at some point), and can't even handle pre-rendered 4k video properly (even scaled to a screen size it can support), but it can churn through a 4K render without crashing - albeit slowly!

Anyway, back the the earlier question - what fixes have you already tried? There's no point in people explaining resetting game configurations if you've already done it three times.
Last edited by Marco Skoll; Sep 3, 2016 @ 7:27pm
Zappy Sep 3, 2016 @ 11:01pm 
I'm actually pretty sure my custom-built gaming desktop with an nVidia GeForce GTX 970 can't export 2160p images without the graphic driver crashing... but only "pretty sure". I could be thinking of my laptop, which just has an nVidia GeForce GT 540M, which surely doesn't support it. However, it only crashed for me if ambient occlusion is enabled, funny enough.
Last edited by Zappy; Sep 3, 2016 @ 11:02pm
Originally posted by Zappy:
I'm actually pretty sure my custom-built gaming desktop with an nVidia GeForce GTX 970 can't export 2160p images without the graphic driver crashing... but only "pretty sure". I could be thinking of my laptop, which just has an nVidia GeForce GT 540M, which surely doesn't support it. However, it only crashed for me if ambient occlusion is enabled, funny enough.
How can your 970 fail on 4k exporting while my 390 does it like it is nothing?.. Lmao
marty Sep 4, 2016 @ 7:20pm 
Originally posted by Zappy:
I'm actually pretty sure my custom-built gaming desktop with an nVidia GeForce GTX 970 can't export 2160p images without the graphic driver crashing... but only "pretty sure". I could be thinking of my laptop, which just has an nVidia GeForce GT 540M, which surely doesn't support it. However, it only crashed for me if ambient occlusion is enabled, funny enough.

what.
im on a gtx 760 2gb
i render 4k images full of lights in 2 minutes

what
Originally posted by fis:
Originally posted by Zappy:
I'm actually pretty sure my custom-built gaming desktop with an nVidia GeForce GTX 970 can't export 2160p images without the graphic driver crashing... but only "pretty sure". I could be thinking of my laptop, which just has an nVidia GeForce GT 540M, which surely doesn't support it. However, it only crashed for me if ambient occlusion is enabled, funny enough.

what.
im on a gtx 760 2gb
i render 4k images full of lights in 2 minutes

what
30 seconds or less for me x))

Then again my card does have a rediculous amount of vram :v
Zappy Sep 5, 2016 @ 6:21am 
Originally posted by Now Custy:
How can your 970 fail on 4k exporting while my 390 does it like it is nothing?.. Lmao
Originally posted by Zappy:
I could be thinking of my laptop, which just has an nVidia GeForce GT 540M,
marty Sep 5, 2016 @ 6:25am 
Originally posted by Zappy:
Originally posted by Now Custy:
How can your 970 fail on 4k exporting while my 390 does it like it is nothing?.. Lmao
Originally posted by Zappy:
I could be thinking of my laptop, which just has an nVidia GeForce GT 540M,

on a side note, that laptop could still probably run the phantom pain
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Date Posted: Sep 3, 2016 @ 4:23pm
Posts: 11