Source Filmmaker

Source Filmmaker

FoxFluff Oct 25, 2016 @ 12:35pm
SFMLab Importing Models, help?
Ehh... just... wanna fiddle around with Models from SFMLab, got kewl stuff... anyways, how do I import them into SFM? The good ol' C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod ain't working for me. They won't show up.

Any recommendations or help?
< >
Showing 1-5 of 5 comments
Hakurei Oct 25, 2016 @ 12:43pm 
The materials and models folders(not the first folder) of whatever you downloaded go into the usermod folder.
Last edited by Hakurei; Oct 25, 2016 @ 12:43pm
FoxFluff Oct 25, 2016 @ 12:52pm 
Originally posted by vote4waifu:
The materials and models folders(not the first folder) of whatever you downloaded go into the usermod folder.
... I'm also stupid.
Marco Skoll Oct 25, 2016 @ 4:01pm 
Personally, I recommend not installing to usermod. Usermod is a game critical folder that can be quite easily broken. Things should only really be put in there if a) you have to or b) you know *exactly* what you're doing.

Adding and configuring additional folders to organise content is easy. Fixing a broken usermod folder can often require a complete reinstall of SFM (and any custom assets!)

Having well organised folders* lets you use the mod filter more efficiently, which improves SFM reliability (as it reduces the number of search results SFM caches to memory), and also means that, if you do break a folder with a bad assets, it's easier to fix (or can temporarily be turned off in the search paths, should you not need it).

* I tend to sort my files by universe - say Bioshock, Tomb Raider, Warhammer.
Msooby Nov 17, 2017 @ 5:16am 
Originally posted by Marco Skoll:
Personally, I recommend not installing to usermod. Usermod is a game critical folder that can be quite easily broken. Things should only really be put in there if a) you have to or b) you know *exactly* what you're doing.

Adding and configuring additional folders to organise content is easy. Fixing a broken usermod folder can often require a complete reinstall of SFM (and any custom assets!)

Having well organised folders* lets you use the mod filter more efficiently, which improves SFM reliability (as it reduces the number of search results SFM caches to memory), and also means that, if you do break a folder with a bad assets, it's easier to fix (or can temporarily be turned off in the search paths, should you not need it).

* I tend to sort my files by universe - say Bioshock, Tomb Raider, Warhammer.

but where do you make these folders? inside the usermod?
Marco Skoll Nov 17, 2017 @ 3:59pm 
Originally posted by Elfezen:
but where do you make these folders? inside the usermod?
No. They're made in SFM's /game folder (i.e. the folder that usermod is in).

After you've made a new "mod" folder, you'll need to add it to SFM's search paths.
Right-click Source FilmMaker in your Steam library, choose "Launch SDK", click "Edit Search Paths For Selected Mod", and then enable the tick box for whatever you called the new folder.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 25, 2016 @ 12:35pm
Posts: 5