Source Filmmaker

Source Filmmaker

DrCrow Feb 18, 2019 @ 6:10am
Is SFM still being updated
It seems as if they have just stopped updating the program I don't know how long ago the last update was but it almost feels like the developers just forgot that this program even exists but what I mainly want to know is that if they have stopped updating this program or there are updates that coming in 2019 because SFM still has a lot of glitches and bugs that aren't fixed like crashing on projects and sound stuttering but I would like someone to confirm if they are going to update the program or not
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Showing 1-11 of 11 comments
EmperorFaiz.wav Feb 18, 2019 @ 6:27am 
SFM has become an abandonware since early 2015 and will always stay that way. I've heard news somewhere that SFM development team were disbanded hence the abandonment. Judging by the absolutely no actual update, it's probably true.
Last edited by EmperorFaiz.wav; Feb 18, 2019 @ 6:27am
Marco Skoll Feb 18, 2019 @ 6:39am 
It is very unlikely that there will be any meaningful updates.

The most important thing to understand about SFM is that it was made for Valve to make game trailers; it was pieced together just well enough to do that, and was never intended as a serious commercial product.
Given that Valve are moving on to another game engine, they have very little, if any, need to update the trailer making software for an engine they have no further large projects on.

And frankly, I wouldn't want them to unless they were taking it very seriously. De-bugging is a difficult process that can easily introduce new problems*, and I'd rather the devil I know.

* An old programmer joke goes "99 little bugs in the code, 99 little bugs in the code, patch one up, commit it around, 134 little bugs in the code"... and it's not inaccurate.
EmperorFaiz.wav Feb 18, 2019 @ 7:01am 
Originally posted by Marco Skoll:
It is very unlikely that there will be any meaningful updates.
Given that Valve are moving on to another game engine, they have very little, if any, need to update the trailer making software for an engine they have no further large projects on.
Reminds me that Valve released SFM2 in Dota2 Reborn that is suppose to be a better successor with several improvements but with downgrades that makes current SFM looks better by comparison and eventually abandoned.

Originally posted by Marco Skoll:
It is very unlikely that there will be any meaningful updates.
And frankly, I wouldn't want them to unless they were taking it very seriously. De-bugging is a difficult process that can easily introduce new problems*, and I'd rather the devil I know.

* An old programmer joke goes "99 little bugs in the code, 99 little bugs in the code, patch one up, commit it around, 134 little bugs in the code"... and it's not inaccurate.
No sh*t debugging is a hard task but doesn't mean it shouldn't be performed if the devs know what were they doing.
green Feb 18, 2019 @ 7:33am 
No, SFM is not being updated, by Valve. However, the community still creates scripts and stuff that make SFM a little more awesome.
DrCrow Feb 18, 2019 @ 7:39am 
okay kinda sucks how it was abandoned (around) 4 years ago
green Feb 18, 2019 @ 7:43am 
Originally posted by Vampire Conor:
okay kinda sucks how it was abandoned (around) 4 years ago
It does, but, it's also cool that Valve released it to the public in the first place. Like Marco said, they only made it for game promos. They could've just scrapped it, and never released, but they didn't. Now we have a fun Source based software, that's 100% free.
Marco Skoll Feb 18, 2019 @ 7:44am 
Originally posted by EmperorFaiz.png:
No sh*t debugging is a hard task but doesn't mean it shouldn't be performed if the devs know what were they doing.
It can definitely mean it shouldn't be done.

Something might take several days to debug and doing so might throw up completely different problems you only spot later on, but if it's an infrequent problem you only need to use once or twice that only takes an hour or two to fudge it with some workaround, then it's completely illogical to debug it.

https://xkcd.com/1205/
EmperorFaiz.wav Feb 18, 2019 @ 7:50am 
Originally posted by Marco Skoll:
Originally posted by EmperorFaiz.png:
No sh*t debugging is a hard task but doesn't mean it shouldn't be performed if the devs know what were they doing.
It can definitely mean it shouldn't be done.

Something might take several days to debug and doing so might throw up completely different problems you only spot later on, but if it's an infrequent problem you only need to use once or twice that only takes an hour or two to fudge it with some workaround, then it's completely illogical to debug it.

https://xkcd.com/1205/
So, you're saying if software is being crap or buggy, they should leave alone instead of taking responsibility like any competent devs should do. Who cares about user feedback or job integrity, fixing bug is bad. Thank you and your wisdom should be shared to every aspiring developers around the world.
Marco Skoll Feb 18, 2019 @ 8:02am 
Originally posted by EmperorFaiz.png:
So, you're saying if software is being crap or buggy, they should leave alone instead of taking responsibility like any competent devs should do.
For the purpose which SFM was designed and intended for, yes, it would have been incredibly stupid to completely debug it.

That doesn't necessarily mean I like it being full of bugs, but given that SFM is freeware that has basically no financial return, it is pretty justifiable.
Were I paying for it, I'd be a lot more vocal about insisting on fixes.
Last edited by Marco Skoll; Feb 18, 2019 @ 8:19am
tohrumy Feb 18, 2019 @ 9:50am 
is rare
EmperorFaiz.wav Feb 18, 2019 @ 9:59am 
Originally posted by elphelt:
is rare
is not happening
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Date Posted: Feb 18, 2019 @ 6:10am
Posts: 11