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Then it's a matter of renaming bones. (If you use Cats Tools, it will change the name of the common MMD bones, mesh and textures to something English, if you want actual TF2 type names, you rename them after using the tool.) Or you use Google translate to convert Japanese to English and manually rename the bones to what you want when you learn what what the japanese bone is.
Nonetheless, I still recommend DMX for most purposes, as it does possess a lot of other advantages.
(The only times I'd still use SMD is if I were doing minor edits to an existing model and wanted to keep the original flex controllers, or if I needed really complex flex drivers that couldn't be done through DMX's system).
As far as the latter, I've yet to actually come across such a circumstance (particularly as I'm continuing to improve my techniques for non-linear flexes in DMX), so I've never looked into that deeply, it's just a "Well, maybe I'll need to do that one day" in the back of my mind.
Idk how to make a same bone like other model like: mario, spy, and more model